Wave 2: Rise of the Combiners
Number: 010
Uncommon
0★
They cancel each other out. An attacker is not able to fulfill both conditions, therefore the attacking player can choose a defender as normal.
The opponent can choose to attack any available target; they essentially cancel each other out.
Traits, like Melee, are only requirements for upgrades to be attached to a character. Once attached, they stay on when a character flips between alt and bot modes.
Brave is a new keyword ability that helps some characters protect the rest of their team. When
choosing which enemy to attack, you must choose one with brave if possible.
You choose one of them to attack.
No, and in fact you can’t even if you want to. Brave doesn’t override the rules for attacking
tapped/untapped characters. If your opponent has any tapped characters you must attack one
of them. If a tapped character had brave, you would have to attack that one if you could.
If two or more characters have Brave, the attacking player can choose between them.
Yes. Upgrades aren’t unique. You could have two characters each with the same Weapon, for
example.
These abilities describe what kind of character the Upgrade can be put on. This is usually a trait such
as Melee, Plane, or Insecticon. An Upgrade can be put on a character only if that character matches the
listed requirement.
The Upgrade stays with the character it’s on. That ability limits only what the Upgrade can initially be
put on. Once that happens, the Upgrade doesn’t check again.