Wave 3: Siege I
Number: 020
Rare
0★
If the upgraded character defends and would take an even amount of attack damage 🠪 Instead it takes no attack damage. When the upgraded character defends and takes no attack damage 🠪 Scrap this card.
Yes. If the upgraded character defends and would take an even amount of attack damage, instead it takes no attack damage. That causes the second ability to trigger. You usually get only one use out of the Emergency Defense Field.
The trigger for all "when this attacks/defends/battles" is at the same time and happens only once as the attacker is declared and tapped. If you use a "when this battles" trigger on a character to then play a "when this battles" upgrade onto that character, the upgrade won't trigger as it's now too late in the attack for those effects to trigger.
Traits, like Melee, are only requirements for upgrades to be attached to a character. Once attached, they stay on when a character flips between alt and bot modes.
Yes. Upgrades aren’t unique. You could have two characters each with the same Weapon, for
example.
These abilities describe what kind of character the Upgrade can be put on. This is usually a trait such
as Melee, Plane, or Insecticon. An Upgrade can be put on a character only if that character matches the
listed requirement.
The Upgrade stays with the character it’s on. That ability limits only what the Upgrade can initially be
put on. Once that happens, the Upgrade doesn’t check again.