Wave 4: Siege II
Number: 051
Rare
0★
The upgraded character has an extra Weapon slot. When you put this on a character 🠪 Reveal the top card of your deck. If it's a weapon, play it onto the upgraded character.
In most cases, this means the character won’t have enough Weapon slots to keep both Weapons. If it’s your character, you choose which one the character keeps. The other one is scrapped.
Your character now has 3 Weapons but only 2 Weapon slots. You have to scrap one of the Weapons, but which Weapon you scrap is your choice.
Traits, like Melee, are only requirements for upgrades to be attached to a character. Once attached, they stay on when a character flips between alt and bot modes.
Yes. Upgrades aren’t unique. You could have two characters each with the same Weapon, for
example.
These abilities describe what kind of character the Upgrade can be put on. This is usually a trait such
as Melee, Plane, or Insecticon. An Upgrade can be put on a character only if that character matches the
listed requirement.
The Upgrade stays with the character it’s on. That ability limits only what the Upgrade can initially be
put on. Once that happens, the Upgrade doesn’t check again.