Wave 4: Siege II
Number: 056
Rare
0★
Reveal 🠪 After your opponent chooses an attacker and before they choose a defender.
When Revealed 🠪 One of your Autobots
gets
Brave until end of battle.
No. The choice of attacker is locked in before Step Forward is revealed.
It will stay out for your second turn and scrap at the end of your opponent's turn.
They cancel each other out. An attacker is not able to fulfill both conditions, therefore the attacking player can choose a defender as normal.
The opponent can choose to attack any available target; they essentially cancel each other out.
Yes. Secret Actions are actions.
No. Although the game knows that Secret Actions are Actions, it doesnt know specifically which one it is, so it doesnt know which Battle Icons it has, meaning Infiltrate will not work in this scenario.
Brave is a new keyword ability that helps some characters protect the rest of their team. When
choosing which enemy to attack, you must choose one with brave if possible.
You choose one of them to attack.
No, and in fact you can’t even if you want to. Brave doesn’t override the rules for attacking
tapped/untapped characters. If your opponent has any tapped characters you must attack one
of them. If a tapped character had brave, you would have to attack that one if you could.
If two or more characters have Brave, the attacking player can choose between them.
Secret Actions are a new kind of Action card, keeping your opponent in the dark until it’s too
late for them to stop you. To play a Secret Action, put it into the played area (where actions and
flipped battle cards normally go) face down. Secret Actions don’t have an immediate effect, but
wait until later in the game to do their thing, often on your opponent’s turn!
Each Secret Action has two parts. First, a Reveal condition. This tells you when to reveal the
Secret Action by turning it face up. Most Reveal conditions are things your opponent does, like
attack one of your characters or play certain kinds of cards.
Second, a When Revealed effect. This tells you what the Secret Action does when it’s finally
revealed. After a Secret Action is revealed this way, it stays in the played area and will be
scrapped at the end of the turn.
One warning though: Secret Actions won’t wait around forever. If a Secret Action is played
during your turn, it will wait until the end of your opponent’s next turn. If its Reveal condition
isn’t met by then, it will be scrapped along with all the other played or flipped cards from that
turn. It’s scrapped face up, and scrapping it this way won’t cause its When Revealed effect to
happen.
Yes. For example, if a card says you can play an Action, it can be a Secret Action.
Yes. Your opponent can’t look at your Secret Actions until you reveal them.
It will trigger when you first play the Secret Action. The ability won’t trigger again when the
Secret Action is revealed.
It stays in the played area and scraps at the end of your opponent’s turn.
As long as another card is allowing you to play more than one action, that action can be a Secret Action.
Revealing Secret Actions is optional. A little while back, we had answered a question pertaining to this issue and said revealing Secret Actions was mandatory. After testing and reflecting on this internally, we’ve decided to reverse that decision. If additional game actions occur after the event that would have revealed the Secret Action, the player whose Secret Action it is will be considered to have elected not to reveal it. Note: This doesn’t mean you should play fast in order to try and trip your opponent up. If your opponent has played a Secret Action, you should give them a reasonable chance to reveal it.
Things that effect actions also effect secret actions, which are a subset of actions.
Deck: 40🂠 27★ | Sideboard: 0🂠 0★
Added by Deck of the Day
Modified on Apr 5, '23
None
19 action cards
4 regular action cards
12 secret action cards
3 rolling action cards
21 upgrade cards
12 weapon cards
4 armor cards
5 utility cards
2 icons on 2 cards (5%)
40 icons on 32 cards (80%)
6 icons on 6 cards (15%)
2 icons on 2 cards (5%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Wave 1: 10 cards
Wave 2: 8 cards
Wave 3: 6 cards
Wave 4: 12 cards
Wave 5: 2 cards
Wave 7: 2 cards
Wave 8: 4 cards