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Overrule
Wave 5: Titan Masters Attack
Number: 043
Rare
0★
Secret Action
K
X
X

Reveal 🠪 When your opponent plays an Action.
When Revealed 🠪 Scrap that Action and it has no effect.
Relevant Rulings
Say I have a Jam Signals set and my opponent plays a Leap Into Battle. Does my opponent declare who would get the +3 Attack from Leap before I decide whether to reveal Jam Signals, or do I have to decide on revealing Jam Signals first?

If your opponent jumps ahead and says "I'm going to play Leap onto Prowl" while you have a Jam Signals set, you can react to it and flip Jam Signals.
Source: Aequitas (2023-07-05)    【Link to Ruling】
Tags: Infiltrate, Jam Signals, Overrule, Lost In Transit, Unfathomable Motives
Secret Actions say they scrap at the end of my opponent's turn. If I Brainstorm, Secret Action, Peace Through Tyranny, how long does the Secret Action stay out? Will it stay out for my second turn, until it is my opponent's turn, and then scrap at the end of their turn? Or do Secret Actions just scrap at the end of the following turn, so it would scrap at the end of my second turn?

It will stay out for your second turn and scrap at the end of your opponent's turn.
Source: Wizards of the Coast (2019-07-12)    【Link to Ruling】
Tags: Peace through Tyranny, Brainstorm, Secret Action
Can you use Optimus Prime - Battlefield Legend to play a Secret Action?

Yes. Secret Actions are actions.
Source: Wizards of the Coast (2019-07-29)    【Link to Ruling】
Tags: Secret Action
If I have Infiltrate face down on the table during my opponent's turn when they play a secret action, can I reveal Infiltrate on the off chance that my opponent's secret action has an orange icon?

No. Although the game knows that Secret Actions are Actions, it doesnt know specifically which one it is, so it doesnt know which Battle Icons it has, meaning Infiltrate will not work in this scenario.
Source: Wizards of the Coast (2019-10-25)    【Link to Ruling】
Tags: Secret Action
What are Secret Actions?

Secret Actions are a new kind of Action card, keeping your opponent in the dark until it’s too
late for them to stop you. To play a Secret Action, put it into the played area (where actions and
flipped battle cards normally go) face down. Secret Actions don’t have an immediate effect, but
wait until later in the game to do their thing, often on your opponent’s turn!
Each Secret Action has two parts. First, a Reveal condition. This tells you when to reveal the
Secret Action by turning it face up. Most Reveal conditions are things your opponent does, like
attack one of your characters or play certain kinds of cards.
Second, a When Revealed effect. This tells you what the Secret Action does when it’s finally
revealed. After a Secret Action is revealed this way, it stays in the played area and will be
scrapped at the end of the turn.
One warning though: Secret Actions won’t wait around forever. If a Secret Action is played
during your turn, it will wait until the end of your opponent’s next turn. If its Reveal condition
isn’t met by then, it will be scrapped along with all the other played or flipped cards from that
turn. It’s scrapped face up, and scrapping it this way won’t cause its When Revealed effect to
happen.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Secret Action
Does playing a Secret Action count as playing an Action?

Yes. For example, if a card says you can play an Action, it can be a Secret Action.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Secret Action
Can I look at my Secret Action after I play it but before its Reveal condition is met?

Yes. Your opponent can’t look at your Secret Actions until you reveal them.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Secret Action
Say I have Thundercracker, Mach Warrior, who has the ability “When you play an Action ->
This gets +1 [A] until end of turn. If I play a Secret Action, does that ability trigger? Does it
trigger when the Secret Action is revealed?


It will trigger when you first play the Secret Action. The ability won’t trigger again when the
Secret Action is revealed.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Secret Action
When your opponent triggers a Secret Action, does it go into the Scrap Pile or does it still scrap at the end of your opponent's turn?

It stays in the played area and scraps at the end of your opponent’s turn.
Source: Wizards of the Coast (2019-06-07)    【Link to Ruling】
Tags: Secret Action
Can you set more than one Secret Action in a turn?

As long as another card is allowing you to play more than one action, that action can be a Secret Action.
Source: Wizards of the Coast (2019-06-07)    【Link to Ruling】
Tags: Secret Action
Can you opt out of flipping a Secret Action, even if it triggers? For example, if Infiltrate is on the field and your opponent plays an orange Action, could you choose not to negate it and hold Infiltrate's negate effect for -- hypothetically -- a second action that they use through other means?

Revealing Secret Actions is optional. A little while back, we had answered a question pertaining to this issue and said revealing Secret Actions was mandatory. After testing and reflecting on this internally, we’ve decided to reverse that decision. If additional game actions occur after the event that would have revealed the Secret Action, the player whose Secret Action it is will be considered to have elected not to reveal it. Note: This doesn’t mean you should play fast in order to try and trip your opponent up. If your opponent has played a Secret Action, you should give them a reasonable chance to reveal it.
Source: Wizards of the Coast (2019-06-28)    【Link to Ruling】
Tags: Secret Action
When you play a secret action, is it considered playing a card with no icons? Because you are playing it face-down?

Yes, it is!
Source: Wizards of the Coast (2019-06-28)    【Link to Ruling】
Tags: Secret Action
Can the Secret Action be activated on your turn with the requirement is fulfilled?

Yes.
Source: Wizards of the Coast (2019-07-29)    【Link to Ruling】
Tags: Secret Action
Based on the fact that Special Ops Mission exists in conjunction with Brainstorm, does that mean you cannot play a Secret Action using a battle card effect (like those on Multi-Mission Gear or Brainstorm) unless it specifically says so?

Things that effect actions also effect secret actions, which are a subset of actions.
Source: Wizards of the Coast (2019-04-26)    【Link to Ruling】
Tags: Secret Action
Recent Decks Using This Card
Supreme Control
Deck Traits: Decepticon Motorcycle Specialist Leader Spaceship Car Ranged
Deck: 40🂠 27★ | Sideboard: 10🂠 5★ Added by Matafer [The Ark] Modified on Feb 20, '24

Characters
Flamewar 5★
Veteran Decepticon
Major Shockwave 14★
Applied Sciences • Scientist
Nightracer 5★
Gunner

Stratagems
Stealth Mission 1★
Nightracer, Gunner
Sideboard
Crasher 5★
Fractious Fanatic
3 Jam Signals
2 End Hostilities
1 Reflect Damage
2 Die Autobots!
1 Junkyard Turbofox
1 Stasis Field
Actions
Regular Actions
1 Underhanded Tactics
1 Callous Leadership
1 Reprocess
1 Impetuous Stand [B]
Secret Actions
3 Infiltrate
1 Backfire
1 Hidden Fortification
1 Sabotaged Armaments
2 Hold the Line
2 Lucky Dodge 1★
1 Overrule
1 Lost In Transit
1 Tetrinite Micro-Lining
1 Turnabout Snare
1 Cross-Counter
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
1 Scoundrel's Blaster
3 Laser Cutlass
3 LV Gamma-Disruptor Launcher
3 Handheld Blaster
Armor
1 Increased Durability
3 Terrifying Resilience
Utilities
1 Pocket Processor
1 Enhanced Power Cell
2 Secret Missive
Deck Stats
22 action cards
  4 regular action cards
  15 secret action cards
  3 rolling action cards
18 upgrade cards
  10 weapon cards
  4 armor cards
  4 utility cards

Battle Icons in Deck
3 icons on 3 cards (8%)
30 icons on 24 cards (60%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
16%
12%
7%
6%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 29%
Scoundrel's Blaster: 6%
Pocket Processor: 6%
Reprocess: 6%
Hold the Line: 13%
Cross-Counter: 6%
Sets Used In Deck
Wave 1: 1 cards
Wave 2: 2 cards
Wave 3: 11 cards
Wave 4: 12 cards
Wave 5: 14 cards
Wave 6: 5 cards
Wave 7: 2 cards
Wave 8: 5 cards
Wave 9: 2 cards
Development Wave: 1 cards
[9th] Flaming BombCeptor
Deck Traits: Decepticon Motorcycle Specialist Insecticon Titan Master Ranged Autobot Wrecker
Deck: 44🂠 25★ | Sideboard: 10🂠 0★ Added by sandman Modified on Mar 17, '23

Characters
Flamewar 5★
Veteran Decepticon
Bombshell 11★
Decepticon Psy Ops
Vorath 1★
Perceptor 8★
Precise Sniper

Sideboard
2 Espionage
2 Jam Signals
2 Counterespionage
2 Overrule
1 Spy Satellite Uplink
1 Spymaster's Ruse
Actions
Regular Actions
3 Brainstorm
3 Equipment Enthusiast
3 I Still Function!
3 Rapid Conversion
1 Pep Talk
1 Work Overtime
2 Scouting Mission
2 Tripwire
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
3 Drill Arms
3 Handheld Blaster
3 Multi-Tool
Armor
2 Scrapper Gauntlets
3 Adaptive Plating
Utilities
2 Crushing Size
2 Data Bank
3 Field Communicator
2 Pocket Processor
Deck Stats
21 action cards
  18 regular action cards
  0 secret action cards
  3 rolling action cards
23 upgrade cards
  9 weapon cards
  5 armor cards
  9 utility cards

Battle Icons in Deck
2 icons on 2 cards (5%)
29 icons on 23 cards (52%)
14 icons on 14 cards (32%)
2 icons on 2 cards (5%)
2 icons on 2 cards (5%)
3 icons on 3 cards (7%)
Battle Simulator
Set Tough/Bold:
12%
10%
6%
5%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 53%
Pocket Processor: 15%
Sets Used In Deck
Wave 1: 28 cards
Wave 2: 7 cards
Wave 2A: 1 cards
Wave 4: 7 cards
Wave 5: 12 cards
Wave 8: 3 cards

Placed 9th in The Old New School, played by sandman.
Primus Menasor
Deck Traits: Decepticon Stunticon Car Specialist Ranged Melee Leader Truck Plane
Deck: 55🂠 37★ | Sideboard: 0🂠 0★ Added by Wheeljank Modified on May 20, '23

Characters
Breakdown 5★
Paranoid Scout
Dead End 5★
Doomed Loner
Decepticon Drag Strip 5★
Cutthroat Warrior
Motormaster 5★
Stunticon Leader
Offroad 5★
All-Terrain Soldier
Sergeant Skywarp 8★
Black Ops • Seeker

Stratagems
Villainous Spotlight 1★
Decepticons
Sideboard
None
Out of Game
Menasor 25★
Menacing Colossus
Actions
Regular Actions
3 Brainstorm
1 Salvage for Parts
1 Security Checkpoint
1 Smelt
1 Stunticon Enigma
1 Vandalize 1★
1 Vaporize
1 Special Ops Mission
1 Spymaster's Ruse
Secret Actions
1 Battlefield Report
1 Hiding Spot
1 Infiltrate
1 Take Cover
1 Backfire
1 Even The Score 1★
1 Hidden Fortification
1 Hijack
1 Jam Signals
1 Overheat
1 Sabotaged Armaments
1 Stable Cover
1 End Hostilities
1 Hold the Line
1 Overrule
1 Reflect Damage
1 Loading The Cannon
1 Lost In Transit
1 Stim Shock
1 Tetrinite Micro-Lining
1 The Dweller Awakens
1 Turnabout Snare
1 Whipped Into Shape
1 Electro-Static Shielding
1 Explosive Disposal
1 Head Case
1 Junkyard Turbofox
1 Patrol the Perimeter
1 Reactive Thrusters
1 Traffic Checkpoint
1 Unfathomable Motives
Rolling Actions
1 Lie in Wait
Upgrades
Weapons
1 Energon Axe
1 Handheld Blaster
3 Scoundrel's Blaster
Armor
1 Reinforced Plating
1 Covert Armor
1 Lagartan Spaulders
1 Well-Worn Armor
Utilities
1 Stunticon Swagger
1 Auxiliary Fuel Tank
1 Shard of the Divine Light 1★
Deck Stats
43 action cards
  11 regular action cards
  31 secret action cards
  1 rolling action cards
12 upgrade cards
  5 weapon cards
  4 armor cards
  3 utility cards

Battle Icons in Deck
6 icons on 5 cards (9%)
34 icons on 31 cards (56%)
8 icons on 8 cards (15%)
17 icons on 17 cards (31%)
9 icons on 8 cards (15%)
3 icons on 3 cards (5%)
Battle Simulator
Set Tough/Bold:
11%
8%
4%
4%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 28%
Scoundrel's Blaster: 13%
Smelt: 5%
Stunticon Enigma: 5%
Covert Armor: 5%
Hijack: 5%
Hold the Line: 4%
Reflect Damage: 5%
Spymaster's Ruse: 5%
Loading The Cannon: 5%
The Dweller Awakens: 5%
Explosive Disposal: 5%
Junkyard Turbofox: 5%
Lagartan Spaulders: 4%
Reactive Thrusters: 4%
Well-Worn Armor: 5%
Sets Used In Deck
Wave 1: 8 cards
Wave 2: 14 cards
Wave 3: 7 cards
Wave 4: 8 cards
Wave 5: 6 cards
Wave 6: 7 cards
Wave 7: 1 cards
Wave 8: 12 cards
Guess the secret action Primus
Deck Traits: Decepticon Stunticon Car Ranged Plane Specialist Autobot Beast Melee
Deck: 50🂠 37★ | Sideboard: 0🂠 0★ Added by ScorpX7 Modified on Mar 16, '22

Characters
Dead End 5★
Doomed Loner
Sergeant Skywarp 8★
Black Ops • Seeker
Sergeant Mirage 7★
Special Ops • Spy
Decepticon Pounce 8★
Infiltrator
Nightracer 5★
Gunner

Stratagems
Infiltration 1★
Decepticon Pounce, Infiltrator
Stealth Mission 1★
Nightracer, Gunner
Sideboard
None
Actions
Regular Actions
3 Brainstorm
1 Security Checkpoint
1 Start Your Engines
1 Team-Up Tactics
1 Smelt
1 Vaporize
1 Special Ops Mission
1 Master of Metallikato
1 Spymaster's Ruse
Secret Actions
1 Battlefield Report
1 Bolster
1 Dampening Field
1 Defensive Formation
1 Hiding Spot
1 Infiltrate
1 Scavenge the Battlefield
1 Take Cover
1 Backfire
1 Even The Score 1★
1 Hijack
1 Jam Signals
1 Overheat
1 Sabotaged Armaments
1 Stable Cover
1 Step Forward
1 Swerve
1 Concealing Contrails
1 End Hostilities
1 Hold the Line
1 Hull Down
1 Intrusion Countermeasures Software
1 Lose the Initiative
1 Lucky Dodge 1★
1 Overrule
1 Reflect Damage
1 Speed Trap
1 Temporal Quagmire
Upgrades
Weapons
1 Drill Arms
1 Handheld Blaster
1 Scoundrel's Blaster
3 Anticipation Engine
Armor
1 Scrapper Gauntlets
Utilities
1 Crushing Size
1 Data Bank
1 Data Pad
1 Turbo Boosters
Deck Stats
39 action cards
  11 regular action cards
  28 secret action cards
  0 rolling action cards
11 upgrade cards
  6 weapon cards
  1 armor cards
  4 utility cards

Battle Icons in Deck
11 icons on 10 cards (20%)
21 icons on 19 cards (38%)
12 icons on 12 cards (24%)
9 icons on 9 cards (18%)
12 icons on 10 cards (20%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
8%
8%
3%
3%
3%
2%
2%
Likelihood of Flipping
+2 Bonus Flip: 43%
Scoundrel's Blaster: 6%
Smelt: 6%
Hijack: 6%
Hold the Line: 6%
Intrusion Countermeasures Software: 6%
Lose the Initiative: 6%
Reflect Damage: 6%
Speed Trap: 6%
Spymaster's Ruse: 6%
Sets Used In Deck
Wave 1: 13 cards
Wave 2: 4 cards
Wave 3: 13 cards
Wave 4: 10 cards
Wave 5: 17 cards
[3rd] Rebuilding the Defense Line
Deck Traits: Autobot Leader Car Specialist Guardian Spaceship Tank Ranged
Deck: 40🂠 25★ | Sideboard: 10🂠 0★ Added by Hawkhammer Modified on Dec 5, '21

Characters
Autobot Countdown 4★
Aerospace Commander
Omega Supreme 19★
Autobot Defense Base

Stratagems
Stuck On You 1★
All Characters
The Last Line of Defense 1★
Omega Supreme, Autobot Defense Base
Sideboard
2 Energon Axe
2 Power Punch
2 Jam Signals
2 Belligerence
2 Counterespionage
Actions
Regular Actions
3 Supercharge
2 Fight For Position
2 Scrounging For Energon
2 Impetuous Stand
Secret Actions
2 Bolster
2 Swerve
2 Overrule
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Fusion Borer
3 Photon Charge
Armor
2 Composite Armor
1 Increased Durability
2 Ghost Shield
2 Holomatter Projector
3 Improvised Shield
Utilities
2 Minor Medic Kit
1 Pocket Processor
Deck Stats
18 action cards
  9 regular action cards
  6 secret action cards
  3 rolling action cards
22 upgrade cards
  9 weapon cards
  10 armor cards
  3 utility cards

Battle Icons in Deck
28 icons on 22 cards (55%)
0 icons on 0 cards (0%)
4 icons on 4 cards (10%)
5 icons on 5 cards (13%)
19 icons on 17 cards (43%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
12%
8%
7%
6%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 19%
Pocket Processor: 6%
Holomatter Projector: 12%
Scrounging For Energon: 12%
Sets Used In Deck
Wave 1: 8 cards
Wave 2: 3 cards
Wave 3: 2 cards
Wave 4: 12 cards
Wave 5: 16 cards
Wave 6: 8 cards
Wave 7: 2 cards
Wave 8: 3 cards

Placed 3rd in Psi Pre-Invitational, played by Hawkhammer.
Rebuilding the Defense Line
Deck Traits: Autobot Leader Car Specialist Guardian Spaceship Tank Ranged
Deck: 40🂠 25★ | Sideboard: 10🂠 0★ Added by Hawkhammer Modified on Nov 26, '21

Characters
Autobot Countdown 4★
Aerospace Commander
Omega Supreme 19★
Autobot Defense Base

Stratagems
Stuck On You 1★
All Characters
The Last Line of Defense 1★
Omega Supreme, Autobot Defense Base
Sideboard
2 Energon Axe
2 Power Punch
2 Jam Signals
2 Belligerence
2 Counterespionage
Actions
Regular Actions
3 Supercharge
2 Fight For Position
2 Scrounging For Energon
2 Impetuous Stand
Secret Actions
2 Bolster
2 Swerve
2 Overrule
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Fusion Borer
3 Photon Charge
Armor
2 Composite Armor
1 Increased Durability
2 Ghost Shield
2 Holomatter Projector
3 Improvised Shield
Utilities
2 Minor Medic Kit
1 Pocket Processor
Deck Stats
18 action cards
  9 regular action cards
  6 secret action cards
  3 rolling action cards
22 upgrade cards
  9 weapon cards
  10 armor cards
  3 utility cards

Battle Icons in Deck
28 icons on 22 cards (55%)
0 icons on 0 cards (0%)
4 icons on 4 cards (10%)
5 icons on 5 cards (13%)
19 icons on 17 cards (43%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
11%
8%
7%
5%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 19%
Pocket Processor: 7%
Holomatter Projector: 13%
Scrounging For Energon: 12%
Sets Used In Deck
Wave 1: 8 cards
Wave 2: 3 cards
Wave 3: 2 cards
Wave 4: 12 cards
Wave 5: 16 cards
Wave 6: 8 cards
Wave 7: 2 cards
Wave 8: 3 cards
Idealistic Ultra Magnus
Deck Traits: Autobot Leader Truck Ranged Mini-Cassette Melee
Deck: 42🂠 25★ | Sideboard: 10🂠 5★ Added by billmoo Modified on Nov 26, '21

Characters
Major Ultra Magnus 12★
Infantry • City Commander
Steeljaw 5★
Tracker
Brawn 5★
Demolitions

Stratagems
Impervious 1★
Major Ultra Magnus, Infantry • City Commander
Sideboard
Arcee 5★
Skilled Fighter
2 System Reboot
2 End Hostilities
3 Overrule
1 Spy Satellite Uplink
2 United Against Tyranny
Actions
Regular Actions
3 Roll Out!
2 Espionage
2 Fight For Position
2 Hit and Run
3 Master of Metallikato
2 Mission Briefing
Secret Actions
3 Tetrinite Micro-Lining
1 The Dweller Awakens
Rolling Actions
3 Lie in Wait
3 Take the Shot
Upgrades
Weapons
2 Backup Beam
3 Handheld Blaster
Armor
3 Improvised Shield
2 Bashing Shield
1 Ultra Magnus Armor 2★
2 Holomatter Projector
Utilities
3 Matrix of Leadership
2 Spare Parts
Deck Stats
24 action cards
  14 regular action cards
  4 secret action cards
  6 rolling action cards
18 upgrade cards
  5 weapon cards
  8 armor cards
  5 utility cards

Battle Icons in Deck
26 icons on 20 cards (48%)
28 icons on 22 cards (52%)
8 icons on 8 cards (19%)
13 icons on 13 cards (31%)
7 icons on 7 cards (17%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
7%
5%
5%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 34%
Backup Beam: 13%
Bashing Shield: 13%
Espionage: 12%
Spare Parts: 13%
Holomatter Projector: 13%
Mission Briefing: 13%
The Dweller Awakens: 6%
Sets Used In Deck
Wave 1: 12 cards
Wave 2: 8 cards
Wave 3: 2 cards
Wave 3A: 1 cards
Wave 4: 2 cards
Wave 5: 19 cards
Wave 6: 6 cards
Wave 7: 1 cards
Wave 8: 6 cards