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Private Top Shot
Artillery • Patrol Leader
Wave 3: Siege I
Number: 22
Common
4★
Alt Mode
1   5   2   Autobot Leader Battle Patrol Tank Ranged
This has Stealth while untapped.
Bot Mode
2   5   1   Autobot Leader Battle Patrol Ranged
↷ Scrap a card from your hand 🠪 Draw 2 Cards, then put a card from your hand on top of your deck.
Relevant Rulings
Some cards refer to Autobots or Decepticons. How do I know which characters are Autobots?

Autobots have a red frame and the Autobot insignia in the lower right corner. Decepticons have a purple frame and the Decepticon insignia in the lower right corner. A few characters have "Autobot" or "Decepticon" in their names, although these aren’t the only Autobots and Decepticons.
Source: Wizards of the Coast (2018-10-11)    【Link to Ruling】
Tags: Autobot, Decepticon
What is Stealth?

Stealth is a new keyword ability that lets some characters strike from the shadows without fear
of reprisal. When choosing which enemy to attack, you must attack a character without stealth
if able.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Stealth
If my opponent has one tapped character with stealth, and the rest of their creatures are
untapped, which character can I attack?


Stealth doesn’t override the rules for attacking tapped/untapped characters. Since the
tapped character is the only one that can be attacked, that’s where your attack is headed.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Stealth
What happens if a character has brave and stealth?

Brave and stealth essentially cancel each other out. You must attack that character if able,
and you must attack other characters if able. This basically means you must attack a character
you can attack, the same as if those abilities weren’t there.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Stealth
How do I use a Micromaster’s tap ability? Let's say Raider Detour. I tap Raider Detour, then scrap a card with a blue battle icon, and draw my 2 cards. Does that mean I have used Raider Detour and now I attack with one of my other characters?

You can still play an Action or Upgrade if you haven’t and would like to, but then you can move on. Each turn, you can use one tap ability. Raider Detour will not be able to attack because he is tapped. However if he were untapped somehow, he would still be able to attack.
Source: Wizards of the Coast (2019-07-29)    【Link to Ruling】
Tags: Tap
What are Tap Abilities?

Micro Masters tend to be small, and they’ll often be outmatched on the battlefield. But that
doesn’t mean they can’t help your cause. They have tap abilities that give you an option other
than attacking with them.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
How can I recognize a tap ability?

Tap abilities all have the tap symbol (marked as [t] in text documents like this one) to the left
of the arrow.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
How do tap abilities work?

You can use one tap ability during your turn, before you attack. It’s one of your turn actions,
just like playing an Action card, playing an Upgrade card, or flipping one of your characters to its
other mode. To use the tap ability, the character that has the ability must be untapped. Using
the ability causes the character to become tapped.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
Does using a tap ability also mean the character attacks?

No. Using a tap ability isn’t the same as attacking.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
Do I have to use a tap ability during my turn?

No. It’s your choice. You don’t have to use a tap ability, even if you could.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
If I have more than one untapped character with a tap ability, can I use all of them in the
same turn?


No. You can use only one tap ability per turn.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
Can I use a tap ability, then play an Action that untaps that character, then use that tap
ability again?


Nope. One tap ability per turn.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
Some tap abilities say I have to scrap cards from my hand or other additional costs. Can I use
a tap ability if I can’t pay that cost.


No. For example, if a tap ability says you have to scrap a card from your hand with an orange
battle icon, and you don’t have one, you can’t use that tap ability.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Tap
Recent Decks Using This Card
Hulkrunner Is Bulletproof
Deck Traits: Autobot Battle Patrol Tank Ranged Leader Melee Plane
Deck: 40🂠 25★ | Sideboard: 1🂠 0★ Added by MegatronIsAGun Modified on Aug 20, '23

Characters
Private Flak 5★
Artillery • Tactics
Private Top Shot 4★
Artillery • Patrol Leader
Captain Impactor 7★
Special Ops • Wrecker
Private Sidetrack 4★
Battle Patrol • Demolitions
Private Sunrunner 5★
Battle Patrol • Air Defense

Sideboard
1 Trithyllium Shield
Actions
Regular Actions
3 Treasure Hunt
3 Rock Toss
3 Two-Pronged Attack
1 New Orders
3 Precision Fire
Secret Actions
3 Bolster
Upgrades
Weapons
3 Sturdy Javelin
Armor
3 Rapid Ascent
3 Scrapper Gauntlets
3 Force Field
3 Composite Armor
2 Emergency Barricade
1 Ghost Shield
Utilities
3 Defensive Configuration
Other Upgrades
3 Crystal of Power
Deck Stats
16 action cards
  13 regular action cards
  3 secret action cards
  0 rolling action cards
24 upgrade cards
  3 weapon cards
  15 armor cards
  3 utility cards

Battle Icons in Deck
30 icons on 30 cards (75%)
0 icons on 0 cards (0%)
6 icons on 6 cards (15%)
0 icons on 0 cards (0%)
13 icons on 13 cards (33%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
27%
25%
10%
6%
5%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 27%
Sets Used In Deck
Wave 1: 9 cards
Wave 3: 14 cards
Wave 4: 13 cards
Wave 5: 10 cards
Deck of the Day #6 (April 6th 2023)
Deck Traits: Decepticon Tank Ranged Melee Autobot Battle Patrol Leader Plane
Deck: 40🂠 25★ | Sideboard: 0🂠 0★ Added by Deck of the Day Modified on Apr 6, '23

Characters
Demolisher 6★
Devoted Decepticon
Private Flak 5★
Artillery • Tactics
Private Top Shot 4★
Artillery • Patrol Leader
Private Sidetrack 4★
Battle Patrol • Demolitions
Private Sunrunner 5★
Battle Patrol • Air Defense

Sideboard
None
Actions
Regular Actions
3 Hunker Down
2 Rock Toss
3 Fight For Position
2 New Orders
2 Wedge Formation
2 Precision Fire
2 Shield Crash
Upgrades
Weapons
2 Power Punch
3 Combat Dagger
2 Sturdy Javelin
2 Unflinching Courage
2 Photon Charge
Armor
1 Bashing Shield
3 Composite Armor
2 Increased Durability
Utilities
2 Enhanced Power Cell
1 Polydermal Graft
1 Shard of the Divine Light 1★
Other Upgrades
3 Crystal of Power
Deck Stats
16 action cards
  16 regular action cards
  0 secret action cards
  0 rolling action cards
24 upgrade cards
  11 weapon cards
  6 armor cards
  4 utility cards

Battle Icons in Deck
21 icons on 21 cards (53%)
5 icons on 5 cards (13%)
3 icons on 3 cards (8%)
5 icons on 5 cards (13%)
30 icons on 30 cards (75%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
19%
9%
7%
6%
6%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 16%
Bashing Shield: 6%
Wedge Formation: 12%
Shield Crash: 11%
Sets Used In Deck
Wave 1: 4 cards
Wave 2: 3 cards
Wave 3: 7 cards
Wave 4: 18 cards
Wave 5: 7 cards
Wave 6: 5 cards
Wave 8: 1 cards

Notes from Deck of the Day:
"Today's card of the day is Sidetrack from wave 3.

Typically overlooked in favor of better characters at his star cost like Slammer and Brunt, who are also 4-star tanks. Overall, there's just a whole lot of other options for a 4-star character when you have the leftover stars. However, being a member of the battle patrol gives him a nice little damage ability when teaming up with Sunrunner, and interestingly, is one of only a handful of tanks that is melee in bot mode. Additionally, Sidetrack possesses potentially one of the more powerful tap abilities on a character, being a treasure hunt on such a small character is really nice. Most decks that run Sidetrack are battle patrol decks, and most decks that end up going narrower with the battle patrol will cut him out first.

For today's deck, I've decided to go along with the trend and play him with his pals in the battle patrol, along with Demolisher as the support character. Playing four cheap tanks allows for consistent deck traits, which helps immensely during deck building. Flipping Demolisher to alt mode in this deck should draw 2 or more cards in the early game (despite their high defense, these tanks unfortunately don't live all that long), and is a nice way to swing big for his star cost. Sunrunner's Patrol ability is somewhat unique in that it works when you use the battle patrol's tap abilities, allowing you to potentially shoot someone for 2 in a single turn using the ability, and is also particularly devastating on wheel turns when perhaps you could shoot someone for 3 or 4 against a particularly narrow team.

Somewhat unorthodoxly, I've opted for an orange and black shell for this battle patrol deck, looking to get those little pierce hits in with the little guys and some scary demolisher swings late game. As such, I'm running a lot of suboptimal cards that are almost entirely there for their battle icons, cards like Combat Dagger and Rock Toss are likely the worst options in their respective fields, but their icons help the team punch through defensive characters. Likely the most influential card in this deck is Hunker Down, informing a lot of the subsequent deck building decisions throughout construction. In order to make Hunker Down work effectively, a deck has to rely on having a lot of armors available to slam onto your tanks. For this purpose, I am running a total of 9 cards that can get put on the team by Hunker Down including Crystal of Power and the tank exclusive Composite Armor. Another helpful bonus to playing mostly tanks is using Photon Charge and Shield Crash, both cards from wave 6 that befit the high defensive stats of tanks, potentially, a Shield Crash alongside a Composite Armor can make Sidetrack swing for 6 instead of 2 in alt mode, and protect Demolisher from cards like End Hostilities and Overheat in a pinch. Otherwise, the deck is running a lot of health upgrades in order to make the tanks survive a little longer, Polydermal can go on both Demolisher and Sidetrack, and keeping Sunrunner's health high at the end of the game can mean the difference between victory and defeat. "
Volcano Stance
Deck Traits: Autobot Battle Patrol Tank Ranged Leader Plane Decepticon Melee
Deck: 40🂠 25★ | Sideboard: 10🂠 0★ Added by EvilGem096 Modified on Apr 1, '23

Characters
Private Flak 5★
Artillery • Tactics
Private Top Shot 4★
Artillery • Patrol Leader
Private Sunrunner 5★
Battle Patrol • Air Defense
Bludgeon 11★
Electric Warrior

Sideboard
2 Espionage
2 Unflinching Courage
2 Counterespionage
2 Rage
2 Summon the Courage
Actions
Regular Actions
2 Leap Into Battle
2 Marksmanship
3 Pep Talk
3 Steady Shot
2 Two-Pronged Attack
2 Camien Crash
3 Open Agenda
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
3 Armed Hovercraft
2 Energon Axe
3 Handheld Blaster
3 Sturdy Javelin
Armor
2 Force Field
2 Adaptive Plating
3 Severed Combiner Hand
Utilities
2 Pocket Processor
Deck Stats
20 action cards
  17 regular action cards
  0 secret action cards
  3 rolling action cards
20 upgrade cards
  11 weapon cards
  7 armor cards
  2 utility cards

Battle Icons in Deck
2 icons on 2 cards (5%)
32 icons on 26 cards (65%)
8 icons on 8 cards (20%)
5 icons on 5 cards (13%)
5 icons on 5 cards (13%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
18%
13%
8%
5%
4%
4%
2%
Likelihood of Flipping
+2 Bonus Flip: 36%
Pocket Processor: 14%
Severed Combiner Hand: 20%
Sets Used In Deck
Wave 1: 9 cards
Wave 2: 10 cards
Wave 3: 7 cards
Wave 4: 10 cards
Wave 5: 5 cards
Wave 6: 3 cards
Wave 7: 2 cards
Wave 8: 8 cards

Notes from EvilGem096:
"Shout out to Ozzy for the idea"
5 Wide Tanks
Deck Traits: Autobot Battle Patrol Tank Ranged Leader Melee Plane
Deck: 40🂠 25★ | Sideboard: 0🂠 0★ Added by g3holliday Modified on May 12, '22

Characters
Private Flak 5★
Artillery • Tactics
Private Top Shot 4★
Artillery • Patrol Leader
Captain Impactor 7★
Special Ops • Wrecker
Private Sidetrack 4★
Battle Patrol • Demolitions
Private Sunrunner 5★
Battle Patrol • Air Defense

Sideboard
None
Actions
Regular Actions
1 Backup Plan
3 Hunker Down
3 Confidence
1 Marksmanship
2 Press the Advantage
2 Steamroll
1 Brainstorm
2 Diagnosis
1 Daring Escape
1 High Five
3 Mission Briefing
Upgrades
Weapons
1 Flamethrower
1 Noble's Blaster
1 RR Disruptor Blade
2 Erratic Cannon
Armor
3 Improvised Shield
1 Reflex Circuits
3 Composite Armor
1 Increased Durability
1 Ghost Shield
Utilities
1 W-5 Gyro Blaster
3 Immersed In Shadow
2 Minor Medic Kit
Deck Stats
20 action cards
  20 regular action cards
  0 secret action cards
  0 rolling action cards
20 upgrade cards
  5 weapon cards
  9 armor cards
  6 utility cards

Battle Icons in Deck
21 icons on 18 cards (45%)
8 icons on 8 cards (20%)
6 icons on 6 cards (15%)
9 icons on 9 cards (23%)
12 icons on 10 cards (25%)
3 icons on 3 cards (8%)
Battle Simulator
Set Tough/Bold:
7%
4%
4%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Noble's Blaster: 6%
Press the Advantage: 13%
Reflex Circuits: 7%
Daring Escape: 6%
High Five: 6%
Mission Briefing: 18%
Sets Used In Deck
Wave 1: 5 cards
Wave 2: 12 cards
Wave 3: 8 cards
Wave 4: 15 cards
Wave 5: 5 cards
OB Junkion
Deck Traits: Autobot Battle Patrol Tank Ranged Leader Plane Wrecker Helicopter Specialist
Deck: 41🂠 25★ | Sideboard: 0🂠 0★ Added by EarthOneGary Modified on Apr 21, '21

Characters
Private Flak 5★
Artillery • Tactics
Private Top Shot 4★
Artillery • Patrol Leader
Private Sunrunner 5★
Battle Patrol • Air Defense
UNSUPPORTED CARD 10★

Sideboard
None
Actions
Regular Actions
3 Supercharge
3 Calculated Strike
3 Fight For Position
1 Head-On Collision
3 Wedge Formation
3 Camien Crash
3 Precision Fire
Secret Actions
2 Hold the Line
Upgrades
Weapons
3 Flamethrower
1 Enforcement Batons
2 Erratic Lightning
3 Combat Dagger
2 Kinetic Intensifier Whip
Armor
2 Bashing Shield
3 Improvised Shield
Deck Stats
21 action cards
  19 regular action cards
  2 secret action cards
  0 rolling action cards
16 upgrade cards
  11 weapon cards
  5 armor cards
  0 utility cards

Battle Icons in Deck
34 icons on 30 cards (73%)
0 icons on 0 cards (0%)
5 icons on 5 cards (12%)
8 icons on 8 cards (20%)
21 icons on 21 cards (51%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
14%
9%
8%
7%
6%
6%
5%
Likelihood of Flipping
+2 Bonus Flip: 23%
Bashing Shield: 12%
Enforcement Batons: 6%
Wedge Formation: 18%
Hold the Line: 12%
Sets Used In Deck
Wave 1: 6 cards
Wave 2: 8 cards
Wave 3: 8 cards
Wave 4: 10 cards
Wave 5: 8 cards
ATP-2: 1 cards
ATP-3: 4 cards
[5th] Four-Headed Crashbash
Deck Traits: Autobot Leader Battle Patrol Tank Ranged Decepticon Beast Melee Titan Master Quintesson
Deck: 41🂠 25★ | Sideboard: 10🂠 4★ Added by billmoo Modified on Feb 22, '21

Characters
Private Top Shot 4★
Artillery • Patrol Leader
Fangry 6★
Sky Tracker
Horri-Bull 6★
Ground Trooper
Kreb 1★
Parsec 1★
Crashbash 6★
Ocean Terror
Mind Control Collar 1★

Sideboard
Autobot Powerglide 4★
Haughty Show-Off
2 Fog of War
2 Vaporize
1 Counterespionage
1 Holomatter Projector
1 Spy Satellite Uplink
1 Tripwire
2 Give Me Your Face
Actions
Regular Actions
2 Disarm
3 Espionage
3 Wedge Formation
2 Belligerence
3 Camien Crash
1 Counterespionage
3 Master of Metallikato
2 Tripwire
2 Angolmois Surge
Secret Actions
2 Turnabout Snare
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
1 Enforcement Batons
3 Fusion Borer
2 Photon Charge
Armor
2 Bashing Shield
1 Holomatter Projector
Utilities
3 Matrix of Leadership
2 Erratic Energy Grenade
Deck Stats
23 action cards
  21 regular action cards
  2 secret action cards
  0 rolling action cards
18 upgrade cards
  10 weapon cards
  3 armor cards
  5 utility cards

Battle Icons in Deck
17 icons on 17 cards (41%)
13 icons on 13 cards (32%)
5 icons on 5 cards (12%)
11 icons on 11 cards (27%)
17 icons on 17 cards (41%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
9%
6%
6%
4%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 23%
Bashing Shield: 12%
Enforcement Batons: 5%
Espionage: 17%
Wedge Formation: 18%
Counterespionage: 6%
Holomatter Projector: 6%
Sets Used In Deck
Wave 1: 9 cards
Wave 2: 10 cards
Wave 3: 3 cards
Wave 4: 3 cards
Wave 5: 23 cards
Wave 6: 11 cards

Placed 5th in World|Strike Tournament Season One: Encounter 1, played by billmoo.
Four-Headed Crashbash
Deck Traits: Autobot Leader Battle Patrol Tank Ranged Decepticon Beast Melee Titan Master Quintesson
Deck: 41🂠 25★ | Sideboard: 10🂠 4★ Added by billmoo Modified on Feb 8, '21

Characters
Private Top Shot 4★
Artillery • Patrol Leader
Fangry 6★
Sky Tracker
Horri-Bull 6★
Ground Trooper
Kreb 1★
Parsec 1★
Crashbash 6★
Ocean Terror
Mind Control Collar 1★

Sideboard
Autobot Powerglide 4★
Haughty Show-Off
2 Fog of War
2 Vaporize
1 Counterespionage
1 Holomatter Projector
1 Spy Satellite Uplink
1 Tripwire
2 Give Me Your Face
Actions
Regular Actions
2 Disarm
3 Espionage
3 Wedge Formation
2 Belligerence
3 Camien Crash
1 Counterespionage
3 Master of Metallikato
2 Tripwire
2 Angolmois Surge
Secret Actions
2 Turnabout Snare
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
1 Enforcement Batons
3 Fusion Borer
2 Photon Charge
Armor
2 Bashing Shield
1 Holomatter Projector
Utilities
3 Matrix of Leadership
2 Erratic Energy Grenade
Deck Stats
23 action cards
  21 regular action cards
  2 secret action cards
  0 rolling action cards
18 upgrade cards
  10 weapon cards
  3 armor cards
  5 utility cards

Battle Icons in Deck
17 icons on 17 cards (41%)
13 icons on 13 cards (32%)
5 icons on 5 cards (12%)
11 icons on 11 cards (27%)
17 icons on 17 cards (41%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
8%
6%
6%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 24%
Bashing Shield: 12%
Enforcement Batons: 6%
Espionage: 18%
Wedge Formation: 18%
Counterespionage: 6%
Holomatter Projector: 6%
Sets Used In Deck
Wave 1: 9 cards
Wave 2: 10 cards
Wave 3: 3 cards
Wave 4: 3 cards
Wave 5: 23 cards
Wave 6: 11 cards