-
You can manage & track your card collection and decks once you create an account and login.

Sergeant Cog
Artillery • Mechanic
Wave 3: Siege I
Number: 42
Super Rare
10★
Useable Stratagems:
Heroic Spotlight
More Guns
Heroic Perseverance
Bot Mode
4   12   1   Autobot Weaponizer Ranged
Heavy Force Defensebreaker Cannon
Upgrade - Weapon
+4   Autobot Weaponizer
When you put this on a character 🠪 Draw a card for each character you have on the battlefield. Then you may play an Upgrade onto each of your characters. If this would leave the battlefield 🠪 Put it into your KO area instead.
Relevant Rulings
Some cards refer to Autobots or Decepticons. How do I know which characters are Autobots?

Autobots have a red frame and the Autobot insignia in the lower right corner. Decepticons have a purple frame and the Decepticon insignia in the lower right corner. A few characters have "Autobot" or "Decepticon" in their names, although these aren’t the only Autobots and Decepticons.
Source: Wizards of the Coast (2018-10-11)    【Link to Ruling】
Tags: Autobot, Decepticon
Can a Weaponizer be used as your sideboard character?

Yes. Although it is two cards, it is one character.
Source: Wizards of the Coast (2019-11-22)    【Link to Ruling】
Tags: Weaponizer
What are Battle Masters & Weaponizers?

Battle Masters and Weaponizers are characters that start in bot mode and can be played in their Upgrade mode after they are KO’d. They don’t have alt modes and can’t flip while they are on the battlefield.
In Siege 2 (Wave 4), there are two Weaponizers, each made up of two cards. They start assembled together in bot mode. When one of these Weaponizers is KO’d, it splits into two different Upgrades that you can then play. These Upgrades can be played on separate characters or onto the same character.
After a Battle Master or Weaponizer Upgrade would leave the battlefield, it’s put into your KO area instead.
Source: Wizards of the Coast (2019-11-08)    【Link to Ruling】
Tags: Weaponizer, Battle Master
If a Battle Master or Weaponizer is in the KO Pile, and the match runs to time and damage on all characters is assessed, should they count their damage for that total, or are they simply an upgrade with no damage on them?

They are an upgrade with no damage on them.This FAQ item refers to a form of tie-breaker from November 2019 tournament rules prior to November 2019. It is no longer relevant.
Source: Wizards of the Coast (2019-08-09)    【Link to Ruling】
Tags: Weaponizer, Battle Master, KO, Tie-Break
Can I have more than one of the same Upgrade on the battlefield?

Yes. Upgrades aren’t unique. You could have two characters each with the same Weapon, for
example.
Source: Wizards of the Coast (2018-10-11)    【Link to Ruling】
Tags: Upgrade
Some Upgrades say "Put on [something] only." How does that work?

These abilities describe what kind of character the Upgrade can be put on. This is usually a trait such
as Melee, Plane, or Insecticon. An Upgrade can be put on a character only if that character matches the
listed requirement.
Source: Wizards of the Coast (2018-10-11)    【Link to Ruling】
Tags: Upgrade
Let’s say I have an Upgrade that says "Put on Planes only" and I put it on a Plane. But then next turn I
flip the Plane to its other mode, and it’s no longer a Plane. What happens?


The Upgrade stays with the character it’s on. That ability limits only what the Upgrade can initially be
put on. Once that happens, the Upgrade doesn’t check again.
Source: Wizards of the Coast (2018-10-11)    【Link to Ruling】
Tags: Upgrade
Recent Decks Using This Card
Artillery Patrol
Deck Traits: Autobot Off-Road Patrol Truck Melee Weaponizer Ranged Leader
Deck: 40🂠 25★ | Sideboard: 0🂠 0★ Added by [Name Not Given] Modified on Jun 30, '23

Characters
Private Mudslinger 5★
Special Ops • Infiltration
Sergeant Cog 10★
Artillery • Mechanic
Private Highjump 4★
Off-Road Patrol • Infiltration
Private Powertrain 5★
Off-Road Patrol • Patrol Leader

Sideboard
None
Actions
Regular Actions
3 Peace through Tyranny
2 Ramming Speed
3 Supercharge
3 Confidence
3 Reckless Charge
3 Head-On Collision
Upgrades
Weapons
3 Grenade Launcher
3 Static Laser of Ironhide
2 Enforcement Batons
1 Mounted Missiles 1★
3 Power Punch
Armor
2 Bashing Shield
3 Improvised Shield
3 Force Field
Utilities
3 Matrix of Leadership
Deck Stats
17 action cards
  17 regular action cards
  0 secret action cards
  0 rolling action cards
23 upgrade cards
  12 weapon cards
  8 armor cards
  3 utility cards

Battle Icons in Deck
41 icons on 34 cards (85%)
3 icons on 3 cards (8%)
6 icons on 6 cards (15%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
25%
18%
11%
8%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 12%
Enforcement Batons: 13%
Sets Used In Deck
Wave 1: 17 cards
Wave 2: 17 cards
Wave 3: 5 cards
Wave 4: 5 cards
wreck-cog
Deck Traits: Autobot Weaponizer Ranged Rescue Patrol Truck Specialist Leader Car Junkion Vehicle Motorcycle Melee
Deck: 40🂠 25★ | Sideboard: 0🂠 0★ Added by Wheeljank Modified on Jan 1, '23

Characters
Sergeant Cog 10★
Artillery • Mechanic
Private Fixit 4★
Rescue Patrol • Medic
Autobot Countdown 4★
Aerospace Commander
Wreck-Gar 7★
The Big Cheese! Now With More Cheese!

Sideboard
None
Actions
Regular Actions
3 Equipment Enthusiast
3 Quartermaster
Secret Actions
3 Scavenge the Battlefield
Upgrades
Weapons
2 Armed Hovercraft
3 Drill Arms
3 Multi-Tool
2 Energon Slingshot
3 Nudge Gun
Armor
3 Scrapper Gauntlets
3 Medic's Protective Field
3 Emergency Repair Patch
Utilities
3 Field Communicator
3 Secret Missive
3 Camien Grace
Deck Stats
9 action cards
  6 regular action cards
  3 secret action cards
  0 rolling action cards
31 upgrade cards
  13 weapon cards
  9 armor cards
  9 utility cards

Battle Icons in Deck
9 icons on 9 cards (23%)
16 icons on 16 cards (40%)
15 icons on 15 cards (38%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
18%
15%
8%
8%
7%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 62%
Nudge Gun: 25%
Sets Used In Deck
Wave 1: 14 cards
Wave 2: 5 cards
Wave 3: 7 cards
Wave 4: 4 cards
Wave 5: 3 cards
Wave 6: 4 cards
Wave 7: 3 cards
Wave 8: 4 cards