Wave 4: Siege II
Number: 27
Uncommon
5★
+2
When you put this on a character 🠪 Do 1 damage to a tapped enemy.
If this would leave the battlefield 🠪 Put it into your KO area instead.
That ability doesnt directly modify how much attack damage is being done to the character (note it doesnt use instead), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 5 attack damage. If it is, the character takes 5 attack damage.
No, you can’t flip a Battle Master while it’s on the battlefield.
No, no, not applicable, not applicable, not applicable.
Playing the Upgrade side of a Battle Master is just like playing an Upgrade from anywhere else. Wheeljacks ability will trigger. As you probably know, this does not count as the one upgrade for your turn.
Traits, like Melee, are only requirements for upgrades to be attached to a character. Once attached, they stay on when a character flips between alt and bot modes.
Yes, you must attach the Battle Master's Upgrade side. When you attach the Battle Master, you must scrap the older upgrade; in this case, EM24 IR Laser Launcher.
No. When in Upgrade mode, Battle Masters do not count as characters, so they would not be counted by Emergency Maintenance on the battlefield or in the KO area.
Yes. If you have no characters in KO or the characters in your KO area have too many stars, you can use Involuntary Promotion to KO one of your characters.
Battle Masters are characters that start in bot mode and can be played in their upgrade mode
after they are KO’d. Battle Masters don’t have an alt mode and can’t flip while they are on the
battlefield. There are both Autobot and Decepticon Battle Masters.
The size of the card doesn’t change how they play. While in bot mode, Battle Masters are
just like other characters. They can attack and be attacked, they can be damaged, they can be
upgraded, and so on.
They start on the battlefield in bot mode.
It doesn’t flip. It just stays in bot mode. If the card has additional instructions, those are still
followed if possible.
If a Battle Master in bot mode is KO’d, you can immediately flip the card and play its other
mode.
Yes. This may cause some abilities to trigger that normally don’t during your opponent’s turn.
No. If you played an upgrade earlier in the turn, you can still play the Battle Master in its
upgrade mode after it’s KO’d in bot mode.
In some unusual situations, your Battle Master in bot mode is KO’d during your turn before you
attack. Playing the upgrade mode in those situations doesn’t stop you from then playing an
upgrade from your hand before you attack.
If that happens, the card is put into your KO area with its upgrade mode face up. This can
happen if the upgrade would be returned to your hand, returned to your deck, directly
scrapped, or if the character that had it is KO’d.
They stay on their Upgrade side and it does not interact with Emergency Maintenance because upgrades are not counted as characters.
It is a KO and they go to the KO Area, before flipping to its Upgrade side.
Battle Masters and Weaponizers are characters that start in bot mode and can be played in their Upgrade mode after they are KO’d. They don’t have alt modes and can’t flip while they are on the battlefield.
In Siege 2 (Wave 4), there are two Weaponizers, each made up of two cards. They start assembled together in bot mode. When one of these Weaponizers is KO’d, it splits into two different Upgrades that you can then play. These Upgrades can be played on separate characters or onto the same character.
After a Battle Master or Weaponizer Upgrade would leave the battlefield, it’s put into your KO area instead.
They are an upgrade with no damage on them.This FAQ item refers to a form of tie-breaker from November 2019 tournament rules prior to November 2019. It is no longer relevant.
Yes. Upgrades aren’t unique. You could have two characters each with the same Weapon, for
example.
These abilities describe what kind of character the Upgrade can be put on. This is usually a trait such
as Melee, Plane, or Insecticon. An Upgrade can be put on a character only if that character matches the
listed requirement.
The Upgrade stays with the character it’s on. That ability limits only what the Upgrade can initially be
put on. Once that happens, the Upgrade doesn’t check again.