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Optimus Maximus
Ultimate Defender
Wave 2: Rise of the Combiners
Number: G03
Uncommon
46★
Combiner Mode
9   65   1   Autobot Leader Sentinel Ranged
When this battles 🠪 Draw a card. Then Plan 1.
Relevant Rulings
Does the triggered ability happen before battle cards are flipped?

Yes. You’ll get to plan and set up your flip. The ability happens just after Optimus Maximus is chosen as the attacker or as the defender.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Optimus Maximus, Ultimate Defender
If a combiner combined and untapped. Would Lose the Initiative cancel the untap combiner effect?

A team of characters combining isn't actually untapping; the resulting Combiner character is entering the battlefield untapped (like all characters which enter the battlefield after the start of the game, unless another card or ability says otherwise).
Source: Wizards of the Coast (2020-06-10)    【Link to Ruling】
Tags: Lose the Initiative, Combiner
I couldnt find this having been asked before - if Marksmanship is played against a Combiner - does this do the 2 damage? Are Combiners in bot mode?
Combiner mode is not the same as bot mode, so Marksmanship would not do 2 damage.
Source: Wizards of the Coast (2019-04-12)    【Link to Ruling】
Tags: Marksmanship, Combiner
Some cards refer to Autobots or Decepticons. How do I know which characters are Autobots?

Autobots have a red frame and the Autobot insignia in the lower right corner. Decepticons have a purple frame and the Decepticon insignia in the lower right corner. A few characters have "Autobot" or "Decepticon" in their names, although these aren’t the only Autobots and Decepticons.
Source: Wizards of the Coast (2018-10-11)    【Link to Ruling】
Tags: Autobot, Decepticon
When you play an Enigma of Combination to combine and all characters are in bot mode, do you also get to do the other text on the Enigma such as drawing 2 cards when you play the Stunticon Enigma, or do you only get that effect if you play the Stunticon Enigma once Menasor has already been formed?

You perform the actions on the card in the order that they’re written, which dictates when effects are applicable to a given scenario. For example, if you’ve already played an Enigma to combine, you would receive the top bonus.
Source: Wizards of the Coast (2019-02-01)    【Link to Ruling】
Tags: Combiner
Furthermore, can a Power Sword be transferred if the combined form is not Melee?

Yes.
Source: Wizards of the Coast (2019-02-01)    【Link to Ruling】
Tags: Combiner
If the Combiner is treated like a new character upon combination, will Armed Hovercraft activate if moved from a composite part to the Combiner upon combination?

No. It would stay attached, but would not activate upon combination.
Source: Wizards of the Coast (2019-02-01)    【Link to Ruling】
Tags: Combiner
When I play Brainstorm, Heat of Battle, then the Combiner Enigma, do all of my combiners get the BOLD 3 so therefore my Combined Combiner gets all of the BOLD stacked?

“Sadly, yes.” - Rules Master Matt Tabak.
Source: Wizards of the Coast (2019-06-07)    【Link to Ruling】
Tags: Combiner
Is keeping a weapon, armor, and utility a feature of combining or is it based on an action?

It’s a feature of combining. Combiners have one of each slot unless otherwise specified.
Source: Wizards of the Coast (2019-02-18)    【Link to Ruling】
Tags: Combiner
With the some of the new combiner teams being over 25 points, how does this work? Do the players decide on the points totals they’ll be playing or are you still only able to take 25 points and you’ll not be able to use this team to combine?

In a normal game, you must still adhere to the 25-star limit when building your deck, but Optimus Maximus and Volcanicus have special rules on their cards that explain how they function with more than 25 stars.
Source: Wizards of the Coast (2019-03-08)    【Link to Ruling】
Tags: Combiner
The enigma cards state that all the of the combiner component characters must be “in bot mode on the battlefield and/or in your KO area”. Do they still have to be in bot mode if they are in the KO area? Given how Volcanicus is formed I assumed they could be in alt mode, but now that the new rules state you can flip characters in the KO area, I’m not so sure.

Yes.
Source: Wizards of the Coast (2019-03-08)    【Link to Ruling】
Tags: Combiner
When a Combiner combines and the upgrades on its components go onto it, does that count as putting it on a character in the same way that Swap Parts does? For example: Torox has Energon Slingshot before Predacon Enigma was played. When Predaking is combined into, will Slingshot count as being put on a melee character and have its ability to deal 1 damage activate?

No. Upgrades are not “put on” when Combining, they are “kept on”.
Source: Wizards of the Coast (2019-03-08)    【Link to Ruling】
Tags: Combiner
What are Combiners?

It would be hard to have a set called Rise of the Combiners without… the Combiners!
Combiners are teams of characters that join in a third mode called Combiner mode. Most teams have a corresponding battle card called an Enigma that combines the team under the right circumstances. One Combiner in this set (Dreadwing - Sky Destroyer) has a different way of combining.
When a character is combined, it starts untapped and it gets all the damage counters from the characters that formed it. It can keep upgrades from those characters based on its upgrade slots. Unless the Combiner says differently, it will have 1 Weapon slot, 1 Utility slot, and 1 Armor slot like most characters. If there are too many Upgrades to fit into a slot, you can keep as many as you can fit, and the rest are scrapped.
A character in Combiner mode is a single character, even though it’s made up of multiple cards. When it attacks, the whole thing becomes tapped. If it’s KO’d (and somehow you haven’t lost the game), it stays in Combiner mode in the KO area.
A character in Combiner mode can’t flip. Ignore any instruction to flip it. Also, a character in Combiner mode can’t “break apart” into its individual cards.
Source: Wizards of the Coast (2019-03-01)    【Link to Ruling】
Tags: Combiner
Let's say you have a team of combiners. And your opponent’s characters are all tapped out. You have one character untapped and all of your characters are in bot mode. I know you can’t use Inferno Breath in this instance because you wouldn’t be able to attack to end the turn. However, if you play Brainstorm and then play Inferno Breath, tapping your last character and then using the Brainstorm’s second effect to play and enigma and combine, is that a legal play?

In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Source: Wizards of the Coast (2019-04-01)    【Link to Ruling】
Tags: Combiner
Are Combiners able to flip to their separate alt modes once they are combined?

Currently there is no way to flip a Combiner once it is combined.
Source: Wizards of the Coast (2019-01-25)    【Link to Ruling】
Tags: Combiner
If a combiner is KO'd, do each of its individual components get put into the KO space, or does it stay a combiner? If it's the components, do they get KO'd in bot mode?

It is KO’d in combiner mode. That is generally the end of the game, but in corner cases like Volcanicus and REDACTED this can come up.
Source: Wizards of the Coast (2019-02-11)    【Link to Ruling】
Tags: Combiner, KO
Recent Decks Using This Card
Secret Sentinels v.Direct Damage
Deck Traits: Autobot Sentinel Truck Melee Car Leader Ranged
Deck: 40🂠 25★ | Sideboard: 10🂠 11★ Added by Technomagus Modified on Nov 12, '23

Characters
Ironhide 7★
Steadfast Brawler
Prowl 7★
Strategic Mastermind
General Optimus Prime 11★
Infantry • Leader

Sideboard
Optimus Prime 11★
Gleaming Commander
2 Emergency Maintenance
3 Combat Commands
1 Fog of War
1 Sentinel Enigma
1 Reflect Damage
1 Tripwire
1 Heavy-Duty Plasma Blaster
Out of Game
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
3 Zap
2 Tackle
2 Work Overtime
3 Wedge Formation
3 Master of Metallikato
3 Angolmois Surge
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
1 Backup Beam
2 Energon Slingshot
1 Enforcement Batons
2 Sturdy Javelin
1 Vamparc Ribbon
Armor
2 Force Field
1 Bashing Shield
3 Improvised Shield
Utilities
3 Matrix of Leadership
1 Acute Reflexes
1 Rage
Deck Stats
19 action cards
  16 regular action cards
  0 secret action cards
  3 rolling action cards
21 upgrade cards
  10 weapon cards
  6 armor cards
  5 utility cards

Battle Icons in Deck
33 icons on 27 cards (68%)
12 icons on 12 cards (30%)
7 icons on 7 cards (18%)
7 icons on 7 cards (18%)
6 icons on 6 cards (15%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
8%
7%
6%
5%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 33%
Backup Beam: 6%
Bashing Shield: 7%
Enforcement Batons: 6%
Wedge Formation: 21%
Vamparc Ribbon: 6%
Sets Used In Deck
Wave 1: 13 cards
Wave 2: 19 cards
Wave 2A: 2 cards
Wave 3: 1 cards
Wave 4: 6 cards
Wave 5: 8 cards
Wave 6: 3 cards
Wave 7: 1 cards
Wave 8: 3 cards
Wave 9: 2 cards
Sentinel Crusher
Deck Traits: Autobot Sentinel Car Ranged Leader Melee Specialist
Deck: 40🂠 25★ | Sideboard: 10🂠 11★ Added by Matafer [The Ark] Modified on Nov 11, '23

Characters
Autobot Hot Rod 7★
Impulsive Fighter
Optimus Prime 11★
Gleaming Commander
Sunstreaker 7★
Bold Warrior

Sideboard
General Optimus Prime 11★
Infantry • Leader
2 Disarm
1 System Reboot
2 Bashing Shield
1 Espionage
1 Sentinel Enigma
1 Counterespionage
2 Tripwire
Out of Game
Autobot Mirage 7★
Counterintelligence
Ironhide 7★
Steadfast Brawler
Prowl 7★
Strategic Mastermind
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
3 The Bigger They Are
1 Sentinel Enigma
2 Vaporize
1 Work Overtime
3 Steady Shot
3 Camien Crash
3 Scouting Mission
1 This is Bad Comedy
Rolling Actions
3 Revving Up
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
1 Noble's Blaster
3 Laser Cutlass
1 Sturdy Javelin
3 Unflinching Courage
Armor
1 Sparring Gear
3 Smoke Cloak
1 Increased Durability
Utilities
3 Combat Commands
1 Pocket Processor
Deck Stats
20 action cards
  17 regular action cards
  0 secret action cards
  3 rolling action cards
20 upgrade cards
  11 weapon cards
  5 armor cards
  4 utility cards

Battle Icons in Deck
1 icons on 1 cards (3%)
27 icons on 27 cards (68%)
6 icons on 6 cards (15%)
7 icons on 7 cards (18%)
19 icons on 19 cards (48%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
17%
8%
6%
6%
6%
6%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Noble's Blaster: 6%
Sentinel Enigma: 6%
Sparring Gear: 7%
Pocket Processor: 6%
Revving Up: 18%
Sets Used In Deck
Wave 1: 9 cards
Wave 2: 19 cards
Wave 2A: 1 cards
Wave 3: 10 cards
Wave 4: 6 cards
Wave 5: 9 cards
Wave 8: 3 cards
Wave 9: 1 cards
Sentinel Repair Shop
Deck Traits: Autobot Sentinel Car Ranged Leader Melee Specialist
Deck: 40🂠 25★ | Sideboard: 10🂠 11★ Added by Matafer [The Ark] Modified on Nov 11, '23

Characters
Autobot Hot Rod 7★
Impulsive Fighter
Optimus Prime 11★
Gleaming Commander
Sunstreaker 7★
Bold Warrior

Sideboard
General Optimus Prime 11★
Infantry • Leader
2 Disarm
1 Bashing Shield
1 Espionage
1 Sentinel Enigma
2 Medic's Protective Field
1 Counterespionage
2 Tripwire
Out of Game
Autobot Mirage 7★
Counterintelligence
Ironhide 7★
Steadfast Brawler
Prowl 7★
Strategic Mastermind
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
3 Emergency Maintenance
3 Leap Into Battle
1 Sentinel Enigma
3 Diagnosis
1 Reprocess
3 War of Attrition
3 Sparring Lessons
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
3 Grenade Launcher
3 Laser Cutlass
3 Handheld Blaster
1 Vamparc Ribbon
Armor
1 Sparring Gear
1 Increased Durability
3 Emergency Repair Patch
Utilities
3 Combat Commands
1 Pocket Processor
1 Toolbox
Deck Stats
20 action cards
  17 regular action cards
  0 secret action cards
  3 rolling action cards
20 upgrade cards
  10 weapon cards
  5 armor cards
  5 utility cards

Battle Icons in Deck
11 icons on 11 cards (28%)
24 icons on 18 cards (45%)
6 icons on 6 cards (15%)
9 icons on 9 cards (23%)
1 icons on 1 cards (3%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
11%
7%
6%
6%
5%
5%
5%
Likelihood of Flipping
+2 Bonus Flip: 28%
Sentinel Enigma: 6%
Sparring Gear: 6%
Pocket Processor: 6%
Reprocess: 7%
Toolbox: 6%
War of Attrition: 19%
Vamparc Ribbon: 7%
Sets Used In Deck
Wave 1: 11 cards
Wave 2: 15 cards
Wave 3: 7 cards
Wave 4: 9 cards
Wave 5: 9 cards
Wave 8: 6 cards
Wave 9: 1 cards
Shiny, Not Shiny
Deck Traits: Autobot Sentinel Truck Melee Car Leader Ranged
Deck: 40🂠 25★ | Sideboard: 10🂠 11★ Added by EvilGem096 Modified on Jun 1, '23

Characters
Ironhide 7★
Steadfast Brawler
Prowl 7★
Strategic Mastermind
General Optimus Prime 11★
Infantry • Leader

Sideboard
Optimus Prime 11★
Gleaming Commander
3 Combat Commands
2 Espionage
2 Sentinel Enigma
1 Counterespionage
2 Master of Metallikato
Out of Game
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
2 Backup Plan
3 Incoming Transmission
2 Roll Out!
3 Supercharge
2 Diagnosis
3 Fight For Position
3 Head-On Collision
2 Sparring Lessons
Rolling Actions
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
2 Noble's Blaster
2 Combat Dagger
Armor
3 Improvised Shield
2 Force Field
Utilities
3 Matrix of Leadership
2 Immersed In Shadow
Deck Stats
23 action cards
  20 regular action cards
  0 secret action cards
  3 rolling action cards
17 upgrade cards
  7 weapon cards
  5 armor cards
  5 utility cards

Battle Icons in Deck
35 icons on 29 cards (73%)
7 icons on 7 cards (18%)
9 icons on 9 cards (23%)
2 icons on 2 cards (5%)
7 icons on 7 cards (18%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
9%
7%
7%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 42%
Noble's Blaster: 14%
Sets Used In Deck
Wave 1: 19 cards
Wave 2: 16 cards
Wave 3: 7 cards
Wave 4: 8 cards
Wave 5: 3 cards
Wave 8: 5 cards
50-star Ultra Sentinels
Deck Traits: Autobot Plane Ranged Sentinel Truck Melee Leader Car
Deck: 40🂠 52★ | Sideboard: 10🂠 11★ Added by JediPapa Modified on Apr 9, '23

Characters
Jetfire 10★
Air Guardian
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander
Prowl 7★
Strategic Mastermind
Major Ultra Magnus 12★
Infantry • City Commander

Stratagems
Heroic Spotlight 1★
Autobots
Sideboard
General Optimus Prime 11★
Infantry • Leader
3 Grenade Launcher
2 Ramming Speed
1 Sentinel Enigma
1 Heroic Team-Up 1★
3 Lie in Wait
Out of Game
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
3 Supercharge
1 Sentinel Enigma
2 Work Overtime
2 Head-On Collision
2 Angolmois Surge
2 Sparring Lessons
2 Bellicosity
Secret Actions
2 Whipped Into Shape
Rolling Actions
3 Take the Shot
Upgrades
Weapons
2 Backup Beam
2 Energon Slingshot
3 Power Punch
1 Razor Wings
Armor
3 Improvised Shield
1 Bashing Shield
2 Ultra Magnus Armor 2★
Utilities
3 Matrix of Leadership
1 Turbo Boosters
3 Combat Commands
Deck Stats
19 action cards
  14 regular action cards
  2 secret action cards
  3 rolling action cards
21 upgrade cards
  8 weapon cards
  6 armor cards
  7 utility cards

Battle Icons in Deck
32 icons on 26 cards (65%)
11 icons on 11 cards (28%)
7 icons on 7 cards (18%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
11%
11%
8%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 32%
Backup Beam: 13%
Bashing Shield: 6%
Sentinel Enigma: 7%
Sets Used In Deck
Wave 1: 16 cards
Wave 2: 20 cards
Wave 2A: 2 cards
Wave 3: 5 cards
Wave 4: 2 cards
Wave 5: 1 cards
Wave 6: 4 cards
Wave 8: 9 cards
Wave 9: 2 cards
Secret Sentinels v.ES
Deck Traits: Autobot Sentinel Truck Melee Leader Car
Deck: 40🂠 25★ | Sideboard: 10🂠 19★ Added by Technomagus Modified on Sep 6, '22

Characters
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander
Prowl 7★
Strategic Mastermind

Sideboard
Omega Supreme 19★
Autobot Defense Base
3 Noble's Blaster
1 Sentinel Enigma
3 United Against Tyranny
3 Lie in Wait
Out of Game
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
1 Sentinel Enigma
2 Tackle
2 Work Overtime
3 Fight For Position
2 Head-On Collision
3 Angolmois Surge
3 Escapology
2 Sparring Lessons
Rolling Actions
3 Take the Shot
Upgrades
Weapons
1 Backup Beam
2 Energon Slingshot
3 Power Punch
1 Unflinching Courage
Armor
3 Improvised Shield
1 Bashing Shield
3 Untiring Parma Shield
Utilities
3 Combat Commands
2 Acute Reflexes
Deck Stats
21 action cards
  18 regular action cards
  0 secret action cards
  3 rolling action cards
19 upgrade cards
  7 weapon cards
  7 armor cards
  5 utility cards

Battle Icons in Deck
29 icons on 23 cards (58%)
7 icons on 7 cards (18%)
9 icons on 9 cards (23%)
3 icons on 3 cards (8%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
10%
8%
5%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 41%
Backup Beam: 6%
Bashing Shield: 8%
Sentinel Enigma: 7%
Sets Used In Deck
Wave 1: 3 cards
Wave 2: 25 cards
Wave 2A: 2 cards
Wave 4: 8 cards
Wave 6: 6 cards
Wave 8: 14 cards
Sentinels
Deck Traits: Autobot Sentinel Car Ranged Truck Melee Leader
Deck: 41🂠 25★ | Sideboard: 0🂠 0★ Added by Silverghst22 Modified on Aug 4, '22

Characters
Autobot Hot Rod 7★
Impulsive Fighter
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander

Sideboard
None
Out of Game
Autobot Hot Rod 7★
Impulsive Fighter
Prowl 7★
Strategic Mastermind
Sunstreaker 7★
Bold Warrior
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
1 Disruption
1 Disruptive Entrance
3 Leap Into Battle
2 Ramming Speed
3 The Bigger They Are
2 Treasure Hunt
2 Confidence
2 Espionage
1 Reckless Charge
2 Sentinel Enigma
Upgrades
Weapons
1 Energon Axe
3 Grenade Launcher
1 Ion Blaster of Optimus Prime
1 Static Laser of Ironhide
2 Noble's Blaster
Armor
2 Force Field
3 Improvised Shield
2 Bashing Shield
Utilities
1 Crushing Size
3 Matrix of Leadership
3 Combat Commands
Deck Stats
19 action cards
  19 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  8 weapon cards
  7 armor cards
  7 utility cards

Battle Icons in Deck
23 icons on 20 cards (49%)
14 icons on 14 cards (34%)
8 icons on 8 cards (20%)
8 icons on 8 cards (20%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
8%
8%
6%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 35%
Bashing Shield: 13%
Espionage: 12%
Noble's Blaster: 13%
Sentinel Enigma: 14%
Sets Used In Deck
Wave 1: 27 cards
Wave 2: 21 cards
Sentinels (New OCTGN)
Deck Traits: Autobot Sentinel Truck Melee Leader Car
Deck: 41🂠 25★ | Sideboard: 0🂠 0★ Added by [Name Not Given] Modified on Jun 13, '22

Characters
Ironhide 7★
Steadfast Brawler
Optimus Prime 11★
Gleaming Commander
Prowl 7★
Strategic Mastermind

Sideboard
None
Out of Game
Autobot Hot Rod 7★
Impulsive Fighter
Autobot Mirage 7★
Counterintelligence
Sunstreaker 7★
Bold Warrior
Optimus Maximus 46★
Ultimate Defender
Actions
Regular Actions
1 Ramming Speed
3 Supercharge
3 Treasure Hunt
3 Confidence
1 Sentinel Enigma
1 Vaporize
2 Wedge Formation
Rolling Actions
3 Lie in Wait
3 Take the Shot
Upgrades
Weapons
3 Grenade Launcher
3 Ion Blaster of Optimus Prime
1 Enforcement Batons
2 Mining Pick
2 Power Punch
Armor
2 Bashing Shield
2 Improvised Shield
3 Force Field
Utilities
3 Combat Commands
Deck Stats
20 action cards
  14 regular action cards
  0 secret action cards
  6 rolling action cards
21 upgrade cards
  11 weapon cards
  7 armor cards
  3 utility cards

Battle Icons in Deck
32 icons on 27 cards (66%)
10 icons on 7 cards (17%)
6 icons on 6 cards (15%)
6 icons on 6 cards (15%)
2 icons on 2 cards (5%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
17%
11%
8%
7%
6%
4%
2%
Likelihood of Flipping
+2 Bonus Flip: 27%
Bashing Shield: 11%
Enforcement Batons: 6%
Sentinel Enigma: 7%
Wedge Formation: 12%
Sets Used In Deck
Wave 1: 13 cards
Wave 2: 24 cards
Wave 3: 3 cards
Wave 4: 2 cards
Wave 8: 6 cards