You can manage & track your card collection and decks once you create an account and login.
Are you brand new to the game? Or maybe you used to play years ago and are just now coming back. This should be able to catch you up!
If you're new and just want to know how to play the game, then here's a link to the How to Play
There has been three sets released since Wave 5, with more being developed now.
Wave 6: World|Strike (31 characters, 62 battle cards, 35 stratagems)
Wave 7: Monster Menagerie (10 characters, 20 battle cards, 16 stratagems)
Wave 8: Waste|Lands (38 characters, 81 battle cards, 41 stratagems)
When battling, the pierce gained from flip
battle icons no longer persist through end of turn, only through end of battle. This brings them inline with
If an effect would move "any number" of damage counters from one or more characters to another, the total amount of counters moved this way cannot exceed the receiving character's remaining health. If an effect moves a fixed number of damage counters from one character to another, the number moved can exceed the receiving character's remaining health.
In short, Dinobot Sludge
cannot move more counters onto than he has health remaining.Bellicosity
and End Hostilities
cancel each other out.
. (hover for explanation)
Rolling Actions are new type of action cards that are played tapped and face-up. They are not scrapped at the end of your turn, and untap at the start of your next turn. Once untapped, you can use their effect. Typically it involves scrapping the Rolling Action in order to gain a benefit. Take the Shot
is a simple example.
Stations are represented by the Station
icon, Stations are most commonly found on characters with a ride-able alt mode. They can be occupied by other characters and give bonuses to those characters. A more in-depth explanation of Stations can be found on the page of any card with one, such as Greasestain
Instructions for that are right here
There's a guide for that
! Then join us on Discord
Revealed at Gen-Con on July 2018, The Transformers TCG was was released by Wizards of the Coast (WotC) on September 28th, 2018. During the game's lifespan, WotC released five waves of cards plus additional smaller sets and convention exclusives. The game was celebrated at PAX Unplugged 2019 with The Energon Invitational, the game's largest tournament with 165 players. However, in July of 2020, just two years after the game was first announced, it was brought to an abrupt end when WotC announced that it was canceled. The COVID-19 pandemic was cited as the primary reason for the cancellation.
The game has now been "canceled" and in the fans' hands longer than it was in WotC's hands.
Immediately after the game's official cancellation, members of the community decided to continue developing the game
. Things were a little messy for a bit while we all found new footing, but ultimately a handful of groups came together to help each other test, refine, and polish each others' cards, all while ensuring their sets work well & feel good with each other. This group colloquially became known as Allied Crossplay.
Allied Crossplay has picked up where Wizards of the Coast left off, continuing a casual-friendly game that can also be as robust as you want it. With new factions and mechanics introduced at a slightly slower pace than WotC did, there's plenty of fun new stuff without it being overwhelming.
These aren't cards being churned out overnight with a ton of over-powered favorite characters. In fact, most of these sets have spent more time in development & play-testing than many of WotC's did. Additionally, the game's new digital life allows correcting past mistakes. If a newly released card is later found to be too over-powered or otherwise ruins the game, the team is willing to go back and release a revised version of their card to bring it in-line with the rest of the game.