No, Sonic Stun-Gun doesn't see itself being played.
Being upgraded covers any time an upgrade is Put on a character (including Playing, Moving, and Swapping). It does not cover when an upgrade remains on a character during combining.
The Increased Durability is scrapped and the character is then KO'd. As the character is now in the KO area, the repair does not happen.
No. Car is a trait and not a mode. Despite this card using 'Car mode', you should consider it as a short hand for 'a mode with the Car trait'. The same is true for Hunker Down's use of Tank mode, and Pop a Wheelie's use of Motorcycle mode.
No. Your starting team are the visible cards you present to your opponent at the beginning of the game to show you have an acceptable numbers of stars. These are the sides of the cards that show their star cost.
Given this, Blitzwing is a Tank on your starting team unless you are playing the Master Converter stratagem, in which case Blitzwing is both a Tank and Plane on your starting team.
Yes. In bot-mode, Wolfwire's ability indicates that instead of the game concept of swapping a green battle icon, Wolfwire can put one in hand. While Wolfwire, with a Melee trait, is unable to swap a card for Paralyzo Box due to its Ranged hybrid green battle icon, it is still a green battle icon and qualifies for his ability.
No. A character takes whatever attack damage is applied to it, regardless of how much damage remains to KO the character. Lucky Dodge works on the attack damage being applied to the character, not the actual damage needed to KO them.
The deployable 4-star characters do not need to be listed in a deck list, allowing different characters to be used in different games. The correct play is for each player to present their starting team to each other, and then the Tidal Wave player fetches their 4-star character, or characters, shows them to their opponent to confirm they are 4 stars or fewer, and places them under the relevant Tidal Wave cards.
The game cares about intent, though we acknowledge that the '->' symbol does not always have the same meaning. In this case, whichever player was targeted for the damage with Scouting Mission is the one that gets to draw the cards, regardless of whether Holomatter Projector or Reflect Damage did something with that damage.
No. Reflect Damage is the source of the reflected damage, so Holomatter successfully blocks that reflected damaage.
Yes, you do; and no, they don't. First, while Lord Megatron's bot mode trigger can happen during attack flips, you don't actually resolve it until you have finished flipping for your attack. So you'll flip your last card, reshuffle (triggering Megatron's ability), then complete your attack flips (including any bold or other effects). Assuming you have no triggers yourself dependent on battle flips, Lord Megatron's trigger then resolves, dealing damage equal to his attack to your choice of one of your characters. If this KOs the attacking character, your attack immediately ends. The defending player won't flip cards for defense, and attack damage won't happen
Your opponent plays Counterespionage (CS), names Intrusion Countermeasures Software (ICS), and looks at your hand.
As Counterespionage would actually cause you to scrap the copy of ICS you have in hand, we assume you reveal the copy you have in play. ICS then resolves and makes it impossible for your opponent to scrap the ICS in your hand. Instead that part of the effect is replaced by the card drawing effect, and you draw two. This is because the effect of a secret action resolves when the card is revealed, and does not depend on whether the card remains in play or not.
No. A character in Body mode is not also in Bot mode.
This means that cards like Escape Route do not flip a Body mode character to Alt mode. For an example of a card that works with both Body mode and Bot mode characters, look at how Mission Briefing explicitly says 'in bot mode or body mode'.
Note that cards like Start Your Engines and Hunker Down do not flip the characters from Body mode to Alt mode, however if the characters have Car and Tank traits respectively, they still get the secondary effects of those cards.
No. That was a printing error. Topspin is a 9-star card.