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Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
If the opponent has no untapped characters, you will attack again with the last character. If the opponent has at least one untapped character, you cannot attack again with the last character. All Out Attack allows one attack with each of your untapped characters at the time you play it.
It would be reduced to 5 Attack, Pierce 5.
During turn 1, that player cant play any cards. During turn 2, the player can play 1 card. From turn 3 onwards, each player can play up to one Action and up to one Upgrade.
The attack ends and no Battle Cards are flipped.
Yes, you can move 5 damage to a character even if they have fewer than 5 health remaining.
You can choose to resolve Thrust and Chop Shops abilities in this order. You could also choose to resolve them in the other order, but that would probably not turn out as well for you, so maybe dont.
Thrust’s ability only triggers once–when one of your other characters attacks. To use Thrust’s ability more than once, you need to untap Thrust and attack a second time with one of your other characters.
Both copies of Spinner Rims will trigger and allow you to flip an extra Battle Card, for a total of two, in this scenario.
Ultra Magnus Armor would not reduce the damage Omega Supreme would take because the damage is still Attack damage.