A triggered ability is an ability that’s caused by a specified game action. They’re usually written in the
form "When [something happens] -> [effect]." The effect happens just after the specified game action is taken. For example, many characters have triggered abilities that start with "When you flip to this
mode." The effects of these abilities happen immediately after you flip the character to the appropriate
mode.
Triggered abilities always happen one at a time. If all the triggered abilities belong to one player, that
player chooses their order. If both players have triggered abilities that would happen at the same time,
first the player whose turn it is handles all their triggered abilities in any order, then the other player
does the same with their triggered abilities.
You may choose the order because they are both attack triggers on your cards.
Yes. You choose which to use one at a time.
Assuming you chose B as the first one, you can then choose A, C, D, or E.
Note that Wizards of the Coast changed this with theExpanded Rules 2.0. When a nested trigger occurs, you put any unresolved triggers aside, resolve the new ones, and then go back to the triggers you put aside. So in the example above, it would be, assuming B first: B, then D/E, then A/C.
Once an ability triggers, it will happen even if the card that has that ability leaves the battlefield (or other zone, if appropriate) in the meantime.
All of the bots flip at the same time. If this causes more than one Ability to trigger, you can resolve those triggers in any order.
The attack causes two abilities to trigger. One is yours (Combat Commands) and the other is your opponents (Security Console). You do yours first, but this causes another of your abilities to trigger (Mirage). You continue to use your abilities until you have none, then your opponent can use any of their pending abilities in any order. In this scenario, you would first use Combat Commands ability, then use Mirages ability, then your opponent would use Security Consoles ability.
With multiple Anticipation Engines and/or Metal Detectors, you handle the abilities one at a time. If you have an Anticipation Engine and a Metal Detector, you must specify which one you are using before revealing the card. If the card you reveal doesnt match the type of card youre looking for, it just stays on top of your deck. The next ability will reveal the same card, so choose wisely.
Yes, Erratic Energys Grenades second effect would still activate in this scenario. Erratic Energy Grenade replaces Energy Pack without anything happening in between.
Yes, after youre done with Private Camshafts ability (including the Treasure Hunt it let you play) you would then handle other Omnibot abilities that trigger at the start of your first turn.
Yes. If you can pull it off, that would work.
When Specialist Flamewar attacks, the abilities of Anticipation Engine, Metal Detector, and Decepticon Crown will all trigger. As the attacking player, you will resolve all of those abilities in the order of your choosing, one at a time. Then you will use your Focus ability. Then, you will flip battle cards, including an extra from General Optimus Bold 1.
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
The trigger for all "when this attacks/defends/battles" is at the same time and happens only once as the attacker is declared and tapped. If you use a "when this battles" trigger on a character to then play a "when this battles" upgrade onto that character, the upgrade won't trigger as it's now too late in the attack for those effects to trigger.