Bold and anything that effects how many cards you flip during a battle is locked in once you begin flipping, so you would keep the Bold 3 in this scenario.
No. Cards with no battle icons would not apply to Grapple - Autobot Architects bot mode ability.
In a normal game, you must still adhere to the 25-star limit when building your deck, but Optimus Maximus and Volcanicus have special rules on their cards that explain how they function with more than 25 stars.
The other Stunticon defends and thus takes the attack damage.
Thrusts ability only triggers at the time of attack and does not check again. Silverbolt is not adding his attack, he is using his attack to determine the damage at the last point after hes flipped and just before damage is dealt.
No. Once an action is used, it’s done being used, so the pattern would be:
1 copy - Bold 1
2 copies - Bold 3 total
3 copies - Bold 6 total
Then your orange battle icons would add to your pierce but not your blues.
No. Upgrades are not “put on” when Combining, they are “kept on”.
Your turn ends after you are done attacking. If you trigger his ability when attacking, the defense would not carry over to your opponent’s turn and vice versa.
If youre referring to the Bumblebee - Trusted Lieutenants bot mode ability, you would draw two first. Attack abilities happen before flipping unless theyre related to the flip.
Yes, if you played the Ancient Wisdom first.
No, that would not do anything.
As a Combiner, Dreadwing is a mode of Blackwing. Dreadwing is also a mode of Dreadwind.
Nope. Thatd be a garden variety KO.
You must finish Hunker Down before using any flip abilities, which includes getting armor.
Just 1 and no, YOURE AMAZING.
You can play your upgrades and flip a character, but you would not be able to attack. Same thing applies to the extra turn.
Inverted! applies immediately. There is no in-between or natural state.
Every card. All of the cards.
You have to have extra stars available to put star battle cards in your battle deck.
Electrified Spikes’ ability happens before attack damage, so in this scenario, Volcanicus would save himself with Electrified Spikes and KO Dinobot Snarl - Desert Warrior.
Alternatively, you could try telling Volcanicus to stop hitting himself.
Weve amended the answer in the FAQ to read: Choose one of the cards you flipped, scrap it, then flip the 2 extra cards.
You can combine Volcanicus and he will remain in the KO area with full damage. In order to combine Volcanicus onto the battlefield, you must have at least one active Combiner piece Dinobot on the battlefield.