Currently there is no way to flip a Combiner once it is combined.
You perform the actions on the card in the order that they’re written, which dictates when effects are applicable to a given scenario. For example, if you’ve already played an Enigma to combine, you would receive the top bonus.
You can transfer all three Cargo Trailers.
No. It would stay attached, but would not activate upon combination.
It is KO’d in combiner mode. That is generally the end of the game, but in corner cases like Volcanicus and REDACTED this can come up.
It’s a feature of combining. Combiners have one of each slot unless otherwise specified.
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KOd.
Combiner mode is a new third mode that is different than bot mode, so Marksmanship, for example, would not be applicable to a Combiner.
It would be hard to have a set called Rise of the Combiners without… the Combiners!
Combiners are teams of characters that join in a third mode called Combiner mode. Most teams have a corresponding battle card called an Enigma that combines the team under the right circumstances. One Combiner in this set (Dreadwing - Sky Destroyer) has a different way of combining.
When a character is combined, it starts untapped and it gets all the damage counters from the characters that formed it. It can keep upgrades from those characters based on its upgrade slots. Unless the Combiner says differently, it will have 1 Weapon slot, 1 Utility slot, and 1 Armor slot like most characters. If there are too many Upgrades to fit into a slot, you can keep as many as you can fit, and the rest are scrapped.
A character in Combiner mode is a single character, even though it’s made up of multiple cards. When it attacks, the whole thing becomes tapped. If it’s KO’d (and somehow you haven’t lost the game), it stays in Combiner mode in the KO area.
A character in Combiner mode can’t flip. Ignore any instruction to flip it. Also, a character in Combiner mode can’t “break apart” into its individual cards.
In a normal game, you must still adhere to the 25-star limit when building your deck, but Optimus Maximus and Volcanicus have special rules on their cards that explain how they function with more than 25 stars.
No. Upgrades are not “put on” when Combining, they are “kept on”.
As a Combiner, Dreadwing is a mode of Blackwing. Dreadwing is also a mode of Dreadwind.
This would not apply to Alpha Bravo, as he has a static ability of pierce 3. However, any effects effecting one of the Combiner pieces will continue to affect the character once they are in Combiner mode for the duration of that affect.
Rampages ability has not triggered yet and would not carry over as it does not specify the duration of this turn like Razorclaws ability does.
In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Combiner mode is not the same as bot mode, so Marksmanship would not do 2 damage.
In this scenario, Optimus Maximus would be granted Pierce 6.
In this scenario, Optimus Maximus would have Pierce 4.
Yes. You can keep it if you want as Superions only weapon.
“Sadly, yes.” - Rules Master Matt Tabak.
Yes, your opponent can attack with only one character.
If all of your opponents characters have already been tapped and you finish an attack with your untapped Combiner, you will then attack a second time with the Combiner.
The character they were attacking is part of your newly formed Combiner, so they are now attacking your Combiner.
Once an Upgrade is legally put into a slot, it stays there, even if the ability that allowed it to be upgraded in the first place no longer applies. In your example, you could keep Mining Pick in Predakings Armor slot. Upgrades that are on characters that combine into Combiners are considered to stay in their slots, even though those slots now belong to the Combiner.
If a character attacks or defends, and in the middle of the attack, combines into another character, the new combined character continues to attack or defend. Note that the combined character is untapped and will remain untapped for the duration of the attack.
A team of characters combining isn't actually untapping; the resulting Combiner character is entering the battlefield untapped (like all characters which enter the battlefield after the start of the game, unless another card or ability says otherwise).