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The opponent can choose to attack any available target; they essentially cancel each other out.
Stealth is a new keyword ability that lets some characters strike from the shadows without fear
of reprisal. When choosing which enemy to attack, you must attack a character without stealth
if able.
Stealth doesn’t override the rules for attacking tapped/untapped characters. Since the
tapped character is the only one that can be attacked, that’s where your attack is headed.
Brave and stealth essentially cancel each other out. You must attack that character if able,
and you must attack other characters if able. This basically means you must attack a character
you can attack, the same as if those abilities weren’t there.
They cancel each other out. An attacker is not able to fulfill both conditions, therefore the attacking player can choose a defender as normal.
Once an attack is legally declared, the defender picking up Stealth wont matter.