The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character youre attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnels ability, 2 of it will KO him, and the last point will be assigned to another character of the defending players choice.
Yes, each damage is individual and not a lump sum so it will be reduced to zero.
The opponent can choose to attack any available target; they essentially cancel each other out.
We are constantly checking for KO. In the case of Electrified Spikes, it will deal the damage to the attacker before combat damage is assigned. If the attacker is Ransack in bot-mode, he will benefit from the additional damage and increase his attack by 1.
You choose to use his ability (or not) before cards are flipped by either player. If you do and the defending character is KOd, nobody flips.
The battle ends. Bombshell is still swinging at the air where the defender used to be standing.
All characters will have the default slots unless otherwise specified. He has 5 weapon, 1 armor, 1 utility.
It is KO’d in combiner mode. That is generally the end of the game, but in corner cases like Volcanicus and REDACTED this can come up.
No, you may only play Actions if you have an Action play which is generally during your turn before you attack. You can have as many battle cards as you want over 40 as long as you can reasonably manage them.
The damage redirected by Heroism is still attack damage. So Scamper would take enough to get KOd and then Grimlocks ability would trigger and the defender would have to assign the extra damage to Metroplex.
They do not have to attack with the Bumblebee. Brave is only relevant when choosing the target of your attack, not when choosing your attacker. If they do choose to attack with Bumblebee, they will need to choose the Brave target.
Pierce stacks, so it would be 6.
The Battle Icons you flip are only effective for that individual battle. Attack and Defense increases will not carry over.
Still attack damage, the Force Field will apply.
Immediately when there are no cards in your deck.
Attack damage is calculated after you use this ability, so the base will be 6.
Each card discarded creates a new instance of 1 damage, so they will be forced to put one damage on each.
The Skrapnel ruling has been corrected. The 1 damage to all opponents is not attack damage. The Megatron question is a little ambiguous. If you play Swap parts on a Megatron with a weapon in his armor slot, you can move it to another character and put it into their weapon slot. If Megatron had two weapons, you would have to choose which one the other character kept. If you are swapping a weapon from the other character to Megatron in bot mode, you can put it into any of his slots. If you are swapping a weapon and armor from another character to Megatron, Living Weapon in bot-mode, the legal assignments are (Weapon in the weapon slot, armor in the armor slot; Weapon in the utility slot, armor in the armor slot; weapon in the armor slot, armor also in the armor slot, then one of them gets scrapped).