Micro Masters tend to be small, and they’ll often be outmatched on the battlefield. But that
doesn’t mean they can’t help your cause. They have tap abilities that give you an option other
than attacking with them.
Tap abilities all have the tap symbol (marked as [t] in text documents like this one) to the left
of the arrow.
You can use one tap ability during your turn, before you attack. It’s one of your turn actions,
just like playing an Action card, playing an Upgrade card, or flipping one of your characters to its
other mode. To use the tap ability, the character that has the ability must be untapped. Using
the ability causes the character to become tapped.
No. Using a tap ability isn’t the same as attacking.
No. It’s your choice. You don’t have to use a tap ability, even if you could.
No. You can use only one tap ability per turn.
Nope. One tap ability per turn.
No. For example, if a tap ability says you have to scrap a card from your hand with an orange
battle icon, and you don’t have one, you can’t use that tap ability.
No, a Tap ability is something you use on your turn, not whenever the character becomes tapped. If you play EMP Wave on your turn, all characters will be tapped. Your turn continues, and you can play an upgrade, flip a character, etc. At the end of your turn, all characters will untap, and your opponents turn will begin.
No. Those are mutually exclusive. Tap abilities on Micro Masters are costs for triggering their abilities, so other in-game actions do not allow you to use that ability.
No, tap abilities (ones with the tap symbol) happen when the player activates them on their turn and dont happen if the character is tapped in any other way.
You can still play an Action or Upgrade if you haven’t and would like to, but then you can move on. Each turn, you can use one tap ability. Raider Detour will not be able to attack because he is tapped. However if he were untapped somehow, he would still be able to attack.