Yes, Erratic Energys Grenades second effect would still activate in this scenario. Erratic Energy Grenade replaces Energy Pack without anything happening in between.
It stays under Major Soundwave.
Yes. Secret Actions are actions.
The orange battle icon card increases OPBLs attack after it is flipped. Removing the card from the played area after its flipped doesnt change that.
No, tap abilities (ones with the tap symbol) happen when the player activates them on their turn and dont happen if the character is tapped in any other way.
Yes, any Mini-Cassette can be put under Blaster or Soundwave regardless of faction. Any Mini-Cassettes you start the game with count toward your starting team. For example, if your starting team has Decepticon characters (including Soundwave) and Autobot Mini-Cassettes, any effect that cares about your starting team being all Decepticons, would not work.
They remain beneath their deployer wherever it physically goes.
For example, if Soundwave was KOd with Buzzsaw still under him, you would have Soundwave in KO, fully damaged with Buzzsaw underneath him with no damage. You could not I Still Function Buzzsaw, but if you ISFd Soundwave, Buzzsaw would remain underneath him when Soundwave returned to the battlefield. At the end of the turn, when Soundwave is KOd again, Buzzsaw would return to KO with him unless you had deployed Buzzsaw during that turn, in which case, Buzzsaw would remain on the battlefield.
The Infiltrate will scrap the action you played and negate its effect, but Thundercracker’s ability still triggers because you played an action.This is also true for other cards that cancel an Action, such as Jam Signals, Overrule, and Speed Trap, and for any other effects (like Thundercracker) related to playing a card.
Each mini-cassette you play with a deployer adds 1 star to your star limit above 25, up to 28. You are allowed to add 1-3 stars depending on how many Mini-Cassettes you play with a deployer.
If during Cosmos attack, Anticipation Engine reveals Rapid Conversion as the last card in your deck, and you play it, you will immediately shuffle your deck, triggering Cosmos ability, then flip Cosmos to Alt Mode.
Gaining +4 health has no effect on the amount of damage counters a character has. For example, if you had a character with 10 health and 3 damage counters, upgrading it with Energy Pack results in it having 14 health and 3 damage counters.
No. When in Upgrade mode, Battle Masters do not count as characters, so they would not be counted by Emergency Maintenance on the battlefield or in the KO area.
Playing the new weapon causes the old weapon to be scrapped, but its the rules of the game that are doing this, not an effect of the new weapon. Backup Bag affects only cards such as Salvage for Parts or Grenade Launcher.
Your characters can never attack on your opponents turn, even if a card seems to say otherwise. Same rules apply even in the event of a galactic implosion and resulting gravitational chaos.
Erratic Energy Grenade does 1 damage at the beginning of your turn.
You can still play an Action or Upgrade if you haven’t and would like to, but then you can move on. Each turn, you can use one tap ability. Raider Detour will not be able to attack because he is tapped. However if he were untapped somehow, he would still be able to attack.
No, Metroplex does not flip battle cards in this scenario.
Yes, your opponent can attack with only one character.
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Yes, you can move damage from an opponents character onto Ransack, should you be so bold.
It would only replace one of the previously equipped two.
No, it is a Weaponizer and not a Battle Master.
No, only cards with green battle icons that you flipped during that battle can be retrieved after the battle.
Ravage is not KOd. I Still Function does not find him on the battlefield.
You can have a 13-star character in your sideboard. However, Metroplex’s 3 component bots enter the game only if Metroplex is your starting character. This means you could play the next game with only the 13-star character as your team, but this sounds unwise.
Yes, you must play the top card of your deck if you are able.
Yes. Battering Ram causes your opponent to flip the character, so abilities like Nemesis will trigger.
Yes. Their Bashing Shield would try to scrap your Bashing Shield, and Spare Parts would heroically leap in the way. Using Spare Parts in this scenario is not optional. Thank you, Spare Parts.
Yes, after youre done with Private Camshafts ability (including the Treasure Hunt it let you play) you would then handle other Omnibot abilities that trigger at the start of your first turn.
No, no, not applicable, not applicable, not applicable.
You must have Scrapper on your team to start the game with the Tower in your KO area.
You can attack again, but you cannot use tap abilities once youve started attacking.
No. Point Defense System doesn’t cause a character to gain or lose pierce. The attacking character with pierce 2 will have its pierce reduced to 0, but it still has pierce. RIP Jazz.
Major Shockwaves ability doesnt change when you can play any card. If you play an action from the top of your deck this way, that is your one action for that turn. If another effect allows you to play additional actions, you can keep playing them from the top of your deck, if applicable.
When you have no deck left, you just don’t flip any cards. Inverted’s effect applies immediately. For example, if an ability triggers whenever you flip two orange icons, and you flip two blue icons under Inverted (meaning the cards literally have blue icons printed on them), that ability will trigger.
Anticipation Engines ability triggers before you flip battle cards, therefore Supercharge will increase your bold.
Bumblebee can now attack any character, tapped or untapped. So if theres a character with Brave, Bumblebee must attack it. If there are multiple characters with Brave, Bumblebee must attack one of them. Your choice.
Full Loadout will put all three upgrades onto Wheeljack. You then handle all of the triggers in an order of your choosing.
You play one action from your hand, then you play the second, then resolve the triggers caused by those actions.
Finish Confidence first (including possibly playing another action), then play your second action for Brainstorm. After thats done, all abilities that triggered while Brainstorm was resolving happen in an order of your choosing.
Blurr will untap and Blurr will attack one of the characters that has stealth.