If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished.
For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following:
1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme.
2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Dinobot Sludge’s ability checks at the moment he attacks. This means both abilities will trigger at the same time, and both will happen. You can choose which ability to use first. If you use Data Pad’s ability first, and keep the card, you’ll still draw two cards from Sludge’s ability.
No. Slipstream’s ability will happen first. If triggered abilities controlled by both players would happen at the same time, the abilities of the player whose turn it is go first.
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KO’d.
You can choose the third character and Motormaster will protect it. No extra damage is done.
No. If Crash Landing is on your last character, its effect will never trigger.
No. 1-star is 1-star, no matter your theories!
Only one effect will work. There’s no extra damage after the first effect applies.
Combiner mode is a new third mode that is different than bot mode, so Marksmanship, for example, would not be applicable to a Combiner.
Yes. The discard pile and KO zones are areas of public information. Accurate information must be provided upon request during a game, but please be polite about it, and always ask permission before touching another player’s cards and handle them carefully.
Yes. Discarding your hand is not a cost, but an effect of the card. If your hand is empty, you’ll discard nothing.
All damage done by Strafing Run will be done simultaneously, no matter where that damage ends up. Metroplex would end up taking 2 damage and then be KO’d in this scenario. Slammer would live on, driven by vengeance.
Vandalize scraps all your opponent’s weapons OR all their armors OR all their utilities. If your opponent chose to scrap weapons, Spare Parts would be scrapped instead.
However, if a card did try to scrap Spare Parts and Grenade Launcher at the same time, Spare Parts could save your Grenade Launcher.
It’s all one ability. You won’t flip Blitzwing unless you’ve flipped an orange and a blue battle icon during the attack.