Showing Off resolves completely before any abilities that triggered happen.
Sabotaged Armaments is revealed when one of your characters defends, before Battle Cards are flipped. Power Punch will be scrapped before it can affect that battle.
If a character has two instances of Focus 1, they happen sequentially. If you leave the top card of your deck on top of your deck for the first instance of Focus, that will be the card you will get the second time you Focus. When WotC published the Expanded Rules, they changed this ruling. Focus stacks, i.e. Focus 1 + Focus 2 = Focus 3, and the player would look at the top three cards of their deck with Acute Reflexes on Specialist Flamewar in bot mode.
Because the Safeguard value is the same, having two instances of it has no additional effect. Smokescreen cant take more than 3 damage if undamaged. However, if a character has two instances of Safeguard with different values, the lowest value wins. For example, if a character has Safeguard 1 and Safeguard 3, that character cant take more than 1 damage if undamaged.
When you combine into Captain Omega Supreme, you get to keep 1 upgrade in each slot, so you can keep both Evasive Maneuvers and Urban Camo. Youll flip a total of 6 Battle Cards. After the battle, youll scrap Evasive Maneuvers.
If Skytread (whichever) has any upgrades prior to combining, those upgrades are scrapped. Raider Skytread can keep the upgrades from the Skytread (whichever) that was on the battlefield and not KOd.
Yes. Unless the game ends when Nightbird is KO’d.
While uncombined, each character is separate. If you play Two-Pronged Attack on Skytread (Plane), youll only get the damage effect.
Tags:
Skytread (Plane), Special Ops • Soldier,
Skytread (Tank), Special Ops • Soldier,
Raider Skytread, Special Ops • Soldier,
Omega Supreme (Base), Transport • City Defender,
Omega Supreme (Spaceship), Transport City Defender,
Omega Supreme (Tank), Transport • City Defender,
Captain Omega Supreme, Transport • City Defender
Pierce is an ability that applies to attack damage. But, effects like Insecticon Skrapnels or the Safeguard ability will still apply. In your example, Skrapnel would take only 3 damage.
Yes. The attack granted to his three minions is in addition to your normal attack that turn.
The second Contract Contingency won’t trigger because it will be played after the attack damage has been done.
Shockwaves ability will trigger a total of 8 times. Each of those abilities resolves separately, so essentially you have 8 damage counters to spread around as you wish.
Here's what happens. Your opponent starts to play Brainstorm, this causes Nightbirds ability to trigger, but that effect doesnt resolve immediately. Continuing to resolve Brainstorm, your opponent then plays System Reboot. Another Nightbird trigger happens, which, again, doesnt resolve immediately. The System Reboot resolves, causing Shockwave to trigger four times. Continuing to resolve Brain Storm, your opponent then plays the second System Reboot. This causes another Nightbird trigger. The second System Reboot causes another four Shockwave triggers. Now that Brainstorm has resolved, we start resolving triggers, beginning with the ones that triggered most recently and working backwards. The four Shockwave triggers caused by the second System Reboot happen one at a time. Next, the Nightbird trigger caused by the second System Reboot happens. Next, the Shockwave triggers caused by the first System Reboot happens. Next, the Nightbird trigger caused by the first System Reboot happens. And finally, the Nightbird trigger caused by the Brain Storm happens. At any point, if resolving one of these triggers causes a player to KO their last character, that player loses the game. If Shockwave was at 3 and Nightbird was at 8 at the beginning of this sequence, Nightbird is going to lose.
Upgrades attached to the Skytread half that gets KOd are scrapped at the same time. Those upgrades cant be put on Raider Skytread.
You draw the 4 cards. The Lockdown player would have to scrap 4 cards. That poor, sweet fool has been Hijacked.
No. Daring Escape only counts Autobot characters.
If your opponent is entirely tapped out, you must attack with both characters. If not, you can attack with one or the other (not both), but you don’t have to.
It will not work since your Tank already has an Armor attached.
No. You choose the slots when you attach the upgrades to the character.
No. It scraps as a result of a triggered ability, which does not trigger again. You would have to somehow attack a second time.
Yes. Although it is two cards, it is one character.
In this scenario, you could use Spare Parts to save one Weapon of your choice.
Expanded Rules point 8.5 indicates the Gyro Blaster is returned before flips are determined, so it will not affect them. Likewise, Sparring Gear will no longer grant Tough 2 when flips are determined.
The attacking player will scrap the Javelin to do 2 Damage. Because attacker effects resolve before defender effects.
Yes. The character will keep the Attack bonus but not the +3.
Cosmos would KO Lord Megatron first. Megatrons ability will still happen afterwards if the game has not ended.
They trigger simultaneously and you resolve them in an order of your choosing.
Kickbacks ability does 1 Damage before Attack damage is applied, thus disabling Safeguard. Congratulations on your crushing theoretical victory!
Abilities are only active if that side is face-up. I.E. you must be in Bot Mode to use a Bot Mode ability.
Your opponent still takes their extra turn, even if they wont be able to attack during that turn. Theyll still draw a card and can play cards, etc.
Yes, you can first flip Grimlock to alt mode, causing the ability on that mode to trigger, and then flip back to bot mode.While the alt mode ability triggers when Grimlock is flipped to alt-mode, note that the trigger does not resolve until after Showing Off has completed and Grimlock is back in bot-mode.
Characters in KO are always fully damaged.
They dont all have to be in the KO area. Whichever ones are there can be put onto the battlefield. Only the characters deployed this way go back under Trypticon at the end of your turn.