A KO’d character has damage counters on it equal to its health. Note that this is true even if it took
more damage while on the battlefield. For example, if a character with 7 health takes 10 damage, it ends
up in the KO area with 7 damage counters.
Characters don’t change modes when are KO’d. If a character was in bot mode when it was KO’d, it
will be put in the KO area in bot mode.
Unless the card that returns the character says otherwise, it will be untapped and in the same mode it
was in the KO area.
Not unless specifically stated. K.O.’d characters flipping wont trigger any abilities unless otherwise stated.
You can flip for the turn, but no cards in the game can effect characters in the K.O. Area unless specifically stated.
K.O.’d characters flip abilities do not trigger when flipped unless specifically stated.
We are constantly checking for KO. In the case of Electrified Spikes, it will deal the damage to the attacker before combat damage is assigned. If the attacker is Ransack in bot-mode, he will benefit from the additional damage and increase his attack by 1.
It is KO’d in combiner mode. That is generally the end of the game, but in corner cases like Volcanicus and REDACTED this can come up.
1. Yes, when you flip a character in your turn, you can flip a character on the battlefield or in your KO area.
2. Abilities only function in the KO area if they specifically say so. Most abilities, like Ransack’s, do not function in the KO area.
They stay on their Upgrade side and it does not interact with Emergency Maintenance because upgrades are not counted as characters.
It is a KO and they go to the KO Area, before flipping to its Upgrade side.
No. Abilities only look at things on the battlefield unless specifically stated.
No. You may only flip characters in the KO area using your normal once-per-turn flip.
Although you can flip any character in the KO area, their abilities only work if specifically stated on their card.
No. Card abilities do not affect and are not affected by cards in the KO area unless specifically stated on the card.
They are an upgrade with no damage on them.This FAQ item refers to a form of tie-breaker from November 2019 tournament rules prior to November 2019. It is no longer relevant.
No, it does not. Cards only affect cards in the KO Area if it is specifically stated in the card text.
Those cards are essentially out of the game, except if something specifically puts them somewhere else. They arent scrapped, so they wont be reshuffled into your deck when your deck is empty.
Characters in KO are always fully damaged.
A head's deploy ability is a triggered ability. When both players trigger an ability at the same time the active players abilities will complete before the defending player. A player may order their own simultaneous triggers how they wish. The player controlling Quake may order Quake's damage trigger and Quake's head's deploy trigger such that Quake's damage ability resolves first, and Quake's head second. If Octone's controller is the active player, they must use Octone's bounty trigger before the defending player resolves their heads deploy trigger. This answer is an update on the originally published answer in the Roundup