There are two parts to a Bounty ability: a trigger condition that tells you to “use this card’s Bounty ability” and the Bounty ability itself that gives you a reward. In this set, all the conditions are the same: when the character does enough attack damage to KO an enemy. The rewards are different on each card.
Yes. The character can do more attack damage than is necessary to KO the enemy and you’ll still get the reward.
Safeguard is a new keyword ability that limits how much damage can be done to a character that’s undamaged.
All damage, including damage done by Actions or other abilities.
No. Moving damage counters doesn’t count as damaging the character, although after the damage counter is moved, the character will be damaged and Safeguard will no longer work. Sneaky!
Yes. Safeguard works as long as the character is currently undamaged, even if it was previously damaged in the game. If you repair that damage, Safeguard can cushion another blow.
A Revenge ability is a triggered ability that triggers when the character with the ability is KOd. There arent that many of them. Theyre a Decepticon thing. The Decepticons must be up to something.
Battle Masters and Weaponizers are characters that start in bot mode and can be played in their Upgrade mode after they are KO’d. They don’t have alt modes and can’t flip while they are on the battlefield.
In Siege 2 (Wave 4), there are two Weaponizers, each made up of two cards. They start assembled together in bot mode. When one of these Weaponizers is KO’d, it splits into two different Upgrades that you can then play. These Upgrades can be played on separate characters or onto the same character.
After a Battle Master or Weaponizer Upgrade would leave the battlefield, it’s put into your KO area instead.
Those cards are essentially out of the game, except if something specifically puts them somewhere else. They arent scrapped, so they wont be reshuffled into your deck when your deck is empty.
The combine abilities dont work from the KO area, so in that case your Base would be left standing alone. Unless you have a way to bring the Spaceship or the Tank back onto the battlefield, you wont be able to combine them into Captain Omega Supreme. Good luck!
Captain Omega Supreme can only be combined once. The redundant ability is ignored.
Unfortunately, no. Once your last character is KOd, you lose the game. Fortunately, having them both KOd at the same time is pretty unusual.
The cards under Raider Skytread are basically out of play for a while. Theyre not considered on the battlefield, even if thats where they are physically, so none of their abilities apply. If one of those cards is an Upgrade, that Upgrade isnt on Raider Skytread, and so on. Theyre also not in your scrap pile, so they wont be shuffled into your deck when its empty. They can return to your hand using Raider Skytreads last ability.
Once the ability triggers, it doesnt matter how many Upgrades Captain Astrotrain has. Hell keep the specified bonus until end of turn.
In that case youll reveal as many cards as you can from your deck, thenleaving those cards asideshuffle your scrap pile to rebuild your deck. Then reveal more cards so a total of 5 are revealed. The revealed cards that arent Upgrades will be only cards in your scrap pile when youre done.
The cards under Lockdown are basically out of play for a while. They’re not considered on the battlefield, even if that’s where they are physically, so none of their abilities apply. If one of those cards is an Upgrade, that Upgrade isn’t on Lockdown, and so on. They’re also not in your scrap pile, so they won’t be shuffled into your deck when it’s empty. They’re just used to keep track of the bonuses from Lockdown’s other abilities.
No. The card is face-down, so neither player can look at it while it’s under Lockdown.
They’re put into your scrap pile.
In that case, your opponent scraps all the cards in their deck. Then, setting those cards aside, they shuffle all the other cards in their scrap pile into their deck. Then they scrap enough cards from their reformed deck to scrap the total number of cards they were supposed to. In most cases, however many cards they were supposed to scrap will be the number of cards in their scrap pile after Megatron’s ability is finished. Sorry, after Lord Megatron’s ability is finished.
Reshuffling your deck is when you shuffle your scrap pile into your deck because your deck is empty. If you shuffle your deck for another reason, that’s not “reshuffling your deck.” That’s just shuffling your deck.
If there are no cards in their scrap pile, they can’t reshuffle their deck, so Megatron . . . sorry, Lord Megatron’s ability won’t trigger.
No. You can scrap a Weapon only if it has a + number in the orange stats box.
Yes. Usually, players indicate which slot an Upgrade is in by placing it on a particular side of the character: Weapons on the left, Armors on the right, and Utilities below. Once the Upgrade is in a slot, it can’t be moved to another slot to free up space.
No. It’s always a Weapon, no matter what slot it’s in.
Each player draw 4 cards, no matter how many cards they scrapped.
Reshuffling your deck is when you shuffle your scrap pile into your deck because your deck is empty. If you shuffle your deck for another reason, thats not reshuffling your deck. Thats just shuffling your deck.
Tags:
Nemesis Prime, Dark Clone,
Nemesis Prime, Dark Clone,
Omega Supreme (Spaceship), Transport City Defender,
Omega Supreme (Tank), Transport • City Defender,
Lord Megatron, Conqueror of Cybertron,
Autobot Cosmos, Recon & Communication,
Tread Bolt, Devil of the Deep Blue Sky,
Private Hot Rod, Infantry • Soldier
The card under Hot Rod is basically out of play for a while. Its not considered on the battlefield, even though thats where it is physically, so none of its abilities apply. If its an Upgrade, that Upgrade isnt on Hot Rod, and so on. Its also not in your scrap pile, so it wont be shuffled into your deck when its empty. The card is used by its bot mode ability.
No. Private Seawatchs last ability can trigger only once each attack.
In that case, scrap all the cards in their deck. Then, setting those cards aside, shuffle all the other cards in your scrap pile into your deck. Then scrap enough cards from your reformed deck to scrap a total of 4 cards. The cards that arent Upgrades will be only cards in your scrap pile when youre done.
Yes. Note that if they end up revealing a Secret Action during their turn, thats not playing a card.
That ability doesnt directly modify how much attack damage is being done to the character (note it doesnt use instead), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 5 attack damage. If it is, the character takes 5 attack damage.
Assuming they drew a card at the start of their turn, Raider Calibursts ability would trigger twice. Your opponent could choose the same character for each one or they could choose a different character each time.
The card under Sergeant Barricade is basically out of play for a bit (at least, until you play it using the alt mode ability). While the card is under Sergeant Barricade, its not considered on the battlefield, even if thats where it is physically, so none of its abilities apply. If the card is an Upgrade, that Upgrade isnt on Sergeant Barricade, and so on. Its also not in your scrap pile, so it wont be shuffled into your deck when its empty.
Yes. Whether it has a blue battle icon or not, it will be the card you next draw.
No. Sergeant Mirages ability looks only in the played area. Secret Actions that somehow end up in your opponents KO area, scrap pile, or under a character on the battlefield dont count.
Yes. Once the ability triggers, youll do everything it says. The trigger condition doesnt recheck in the middle.
No. As a drone, Brunt has only alt mode. Brunt can’t be flipped, so ignore any instruction that tells you to.
If the character stops being a Truck, 4-Wheel Drive stops applying, and its base attack will revert to whatever is printed on the card.
Changing a character’s base attack is just like changing the number that’s printed on the card. From there, all other bonuses apply as normal. For example, if you have a Truck with 3 attack upgraded with Indestructible Sword (that gives it +2 attack), its attack will be 9 (7 from 4-Wheel Drive +2 from the upgrade). If it stops being a Truck that turn, its attack will be 5 (base 3 attack +2 from the upgrade).
No. You reveal Backfire before battle cards are flipped. In fact, if Backfire KO’s the attacker, the attack will end and no one flips battle cards.
Although you can totally FIRE ALL THE MISSILES, you still do it one at a time. So first you scrap one that will do 1 damage. Then you scrap the second to do 2 damage. Finally you scrap the last one to do 3 damage. 6 damage total.
You can. It won’t have any effect itself, but other cards may have effects that depend on you playing Actions.
If there are multiple abilities trying to modify how much attack damage the upgraded character would take, the controller of that character decides what order to apply them in. In this example, you could choose either of the following:
Reveal Heroic Resolve first. Instead of taking 3 attack damage, your character is now taking 1 attack damage (enough to drop it to 1 health). Now Blast Suit applies, and the 1 attack damage becomes 0 attack damage, which is half of 1 rounded down. Your character ends up taking no attack damage and Blast Suit is scrapped.
Apply Blast Suit first. Instead of taking 3 attack damage, your character now is taking 1 attack damage, which is half of 3 rounded down. This isn’t enough attack damage to KO your character, so Heroic Resolve stays face down.
The damage is done after the battle, just after you scrap Composite Armor.
Yes. The last ability won’t do anything, but you’ll still get the +2 attack.
No. That character is no longer on the battlefield when Coup’s ability is uses.
No. The ability triggers only if the character is holding the Crowbar as it attacks. If Crowbar appears after that point (say because of Metal Detector), it can stay for at least another attack.
Yes. Even with no other Upgrades, the upgraded character will get +1 attack from just the Crude Club.
Yes. They will be face up in the KO area. Either player can look at them. (Don’t grab your opponent’s cards without permission though.)
No. Decipher counts only the Secret Actions in your opponent’s played area.
In most cases, this means the character won’t have enough Armor slots to keep both Armors. If it’s your character, you choose which one the character keeps. The other one is scrapped.
If it’s your character, you choose which one the character keeps. The other one is scrapped.
Moving damage counters doesn’t count as repairing or damaging either character.
Yes. You can even play Energy Transfer if you have only one character or if none of your characters have damage counters on them. It won’t have any effect itself, but other cards may have effects that depend on you playing Actions, and you’ll get the orange battle icon back in your deck.
Even the Score doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than enough attack damage to be KO’d.
No. Only damage done by the attacker counts as attack damage. Damage done by other cards, such as the damage done by Even the Score, isn’t attack damage.
It will have 1 attack. Although a character’s attack can’t go below 0, the -1 applies again once your character’s attack is raised.
No. The +3 attack bonus applies as long as the character is attacking and in alt mode. As soon as one of those isn’t true, the bonus stops applying. However, if the character returns to alt mode while it’s still attacking, the bonus would apply again.
If there are multiple abilities trying to modify how much attack damage the upgraded character would take, the controller of that character decides what order to apply them in. See the entry for Blast Suit for an example.
No. You always draw from your deck. Nothing happens to the card your opponent was going to draw. It just stays on top of their deck.
Assuming they drew a card at the start of their turn, you would reveal Hijack. Then instead them drawing two cards, you’d draw two cards. Hijack’s effect lasts for the rest of the turn, so if they tried to draw more cards, you’d draw them again.
Any time the game notices a character with a number of damage counters equal to or greater than its current health, the character is KO’d. So your character is KO’d. Sorry.
Yes. If a character is KO’d, all upgrades it had are scrapped at the same time. The game sees that the upgrade was scrapped from a character.
Both characters will end up KO’d, but the character that started in the KO area will be on the battlefield for a short time. For example, any ability that triggers when Upgrades are moved onto that character will still happen. If that character has any revenge abilities, those abilities will also happen.
Yes. Although the blue action itself will have no effect, your opponent still played an action, so the other ability will still work.
Yes. If you’re showing off and have some way to flip the upgraded character multiple times in the same turn, the ability will add Bold 2 each time.
Lucky Vest doesn’t directly modify how much attack damage is being done to the character (note it doesn’t use “instead”), so it waits for effects like Blast Suit to apply, then sees if the character is taking more than 4 attack damage. If it is, the character takes 4 attack damage.
Any time the game notices a character with a number of damage counters equal to or greater than its current health, the character is KO’d. So your character is KO’d. Really sorry.
Nope. As long as it was on your starting team, you can play it.
Yes. With Overheat, orange battle icons don’t add to the attack value, but they were still flipped, so any other effects that care about flipping orange battle icons will still work. The same is true for black battle icons.
Yes. Each Plan is optional, so you could anywhere from 0 to 3 cards from your hand on top of your deck.
Yes. Even if you have two characters with the right upgrades and you plan to attack with both of them during your turn, you choose which character will be affected when you play Overwhelming Advantage.
No. As soon as the defender is KO’d, the attack ends.
No. If you can’t attack the same enemy with a different Decepticon, you don’t get the extra attack.
Yes. The characters put onto the battlefield will all attack that turn (one at a time), but you can attack with a character as normal. That could be Trypticon or a different character that was already on the battlefield.
No. If the character gets KO’d, it will just stay in the KO area at end of turn.
Yes. You’ll put as many of the three characters onto the battlefield as you can. For example, let’s say you have Full-Tilt on the battlefield, Wipe-Out in the KO area, and Brunt under Trypticon. Playing Relentless Invasion will put Wipe-Out onto the battlefield. It will attack this turn and then be put back under Trypticon. Full-Tilt doesn’t have to attack, and at the end of the turn it will stay on the battlefield.
Yep. Yours or your opponent’s. Even if there’s no damage to repair.
In most cases, this means the character won’t have enough Weapon slots to keep both Weapons. If it’s your character, you choose which one the character keeps. The other one is scrapped.
No. The choice of attacker is locked in before Step Forward is revealed.
Nope, you can throw the Javelin in any direction to hit any enemy.
Yes. Your opponent is allowed to see the card and verify it has exactly 1 star.
In that case, you’ll get to use both Bounty abilities in either order. You can’t use the character’s Bounty ability twice or Valuable Contract’s Bounty ability twice though.